World

Work in progress: these pages describe the Blackmar setting we are building toward, and current game content differs in places.

Blackmar is the known world of Darkwind: a continent of old roads, rebuilt cities, dangerous wilderness, and domains that feel like their own countries. Most of Blackmar uses medieval fantasy technology. Swords, ships, temples, caravan roads, guildhalls, old keeps, and dangerous ruins form the common shape of daily life.

That common shape breaks in a few places. Ashad runs on AshPunk craft, where ash, pressure, brass, glass, and alchemy create machines that look impossible beside a knight's forge. Tekal, the green moon, is stranger still: a technological domain of cybernetics, virtuality, and machine cities.

Use areas <domain> in game for current level guidance. These pages focus on what the places are, what they feel like, and what kinds of stories live there.

Start Here

PageDescription
BlackmarThe known world, its domains, and the scars left by the Dark Wind
DarkwindThe rebuilt heartland and starting crossroads of Blackmar
CalendarDays, months, dates, and the three visible moons
The Three MoonsDailos, Markas, and Tekal as full domains beyond the sky

Domains

DomainDescription
DarkwindRebuilt city, open roads, forests, plains, sewers, keeps, and old scars
AshadAshPunk desert of pressure engines, soot, brasswork, and furnace cities
SouvraelGreat desert domain of dunes, oases, sultans, pyramids, snake temples, and caravan myth
HyperboreaNorthern domain of fjords, vikings, giants, dwarves, gnomish wars, and Asgardian legend
KereiConnected jungle islands of ninja clans, Amazon villages, hidden temples, and faerie courts
LerquirdSwamp continent of black water, luminous wetlands, and giant mushroom forests
VirodiaTropical coastland of reefs, ports, storms, gardens, and bright sea roads
DramasaBarren ice land of white plains, frozen roads, and aurora-lit ruins
IglantuHellish fire continent of lava rivers, basalt, smoke, and elemental heat
The Bodachian FallowsShadowed horror land of haunted forests, old manors, ghosts, and grave roads
IslandsSea and sky frontiers that gather stranger pocket-realms around Blackmar
UnderworldDeep roads, mines, tunnels, old cities, and hostile realms beneath the surface

Moons

Blackmar has three moons. Each one is a separate domain with its own landscape, dangers, and powers.

MoonDescription
DailosMagenta moon of disease, chaos, plague, and savagery
MarkasRed moon of strength, stability, healing, and sanctuary
TekalGreen moon of knowledge, balance, Luna, and advanced technology