World
Work in progress: these pages describe the Blackmar setting we are building toward, and current game content differs in places.
Blackmar is the known world of Darkwind: a continent of old roads, rebuilt cities, dangerous wilderness, and domains that feel like their own countries. Most of Blackmar uses medieval fantasy technology. Swords, ships, temples, caravan roads, guildhalls, old keeps, and dangerous ruins form the common shape of daily life.
That common shape breaks in a few places. Ashad runs on AshPunk craft, where ash, pressure, brass, glass, and alchemy create machines that look impossible beside a knight's forge. Tekal, the green moon, is stranger still: a technological domain of cybernetics, virtuality, and machine cities.
Use areas <domain> in game for current level guidance. These pages focus on what the places are, what they feel like, and what kinds of stories live there.
Start Here
| Page | Description |
|---|---|
| Blackmar | The known world, its domains, and the scars left by the Dark Wind |
| Darkwind | The rebuilt heartland and starting crossroads of Blackmar |
| Calendar | Days, months, dates, and the three visible moons |
| The Three Moons | Dailos, Markas, and Tekal as full domains beyond the sky |
Domains
| Domain | Description |
|---|---|
| Darkwind | Rebuilt city, open roads, forests, plains, sewers, keeps, and old scars |
| Ashad | AshPunk desert of pressure engines, soot, brasswork, and furnace cities |
| Souvrael | Great desert domain of dunes, oases, sultans, pyramids, snake temples, and caravan myth |
| Hyperborea | Northern domain of fjords, vikings, giants, dwarves, gnomish wars, and Asgardian legend |
| Kerei | Connected jungle islands of ninja clans, Amazon villages, hidden temples, and faerie courts |
| Lerquird | Swamp continent of black water, luminous wetlands, and giant mushroom forests |
| Virodia | Tropical coastland of reefs, ports, storms, gardens, and bright sea roads |
| Dramasa | Barren ice land of white plains, frozen roads, and aurora-lit ruins |
| Iglantu | Hellish fire continent of lava rivers, basalt, smoke, and elemental heat |
| The Bodachian Fallows | Shadowed horror land of haunted forests, old manors, ghosts, and grave roads |
| Islands | Sea and sky frontiers that gather stranger pocket-realms around Blackmar |
| Underworld | Deep roads, mines, tunnels, old cities, and hostile realms beneath the surface |
Moons
Blackmar has three moons. Each one is a separate domain with its own landscape, dangers, and powers.
| Moon | Description |
|---|---|
| Dailos | Magenta moon of disease, chaos, plague, and savagery |
| Markas | Red moon of strength, stability, healing, and sanctuary |
| Tekal | Green moon of knowledge, balance, Luna, and advanced technology |