Traits
Traits measure what a character has learned by doing. They are separate from level, stats, guild, and clade.
A trait ranges from 0 to 1,000. Using a related skill, completing related work, or finishing specific content can raise that trait. Most traits train through use up to 750. The highest ranks come from quests, discoveries, achievements, or other focused progress.
A trait can only train up to 5 times your character level.
Seeing Traits
| Command | Use |
|---|---|
traits | Show known traits and proficiency |
professions | Show profession traits |
reagents | Show known reagents |
Some traits stay hidden until your character discovers them.
Common Trait Uses
Traits can affect:
- Spell research
- Gathering
- Crafting
- Reading signs and lore
- Identifying materials
- Handling difficult terrain
- Unlocking recipes
- Qualifying for advanced training
- Improving guild or class features
Example Traits
| Trait | Use |
|---|---|
| Arcane | Magical knowledge, spell research, and Mage progression |
| Herbalism | Gathering herbs |
| Mining | Mining ore |
| Skinning | Harvesting hides from corpses |
| Alchemy | Creating potions and mixtures |
| Leatherworking | Creating leather goods |
| Smithing | Creating metal gear |
| Tailoring | Creating cloth and padded goods |
| Fishing | Catching fish and preparing meals |
See Professions for gathering, crafting, tools, and reagents.