Fighter

Work in progress: Fighter is being built toward this design, and current game behavior differs in places.

Fighters are trained combatants. They own weapons, armor, shields, positioning, endurance, discipline, and the practical art of keeping a battle from falling apart.

In Play

Fighter owns the hard middle: stand, strike, guard, recover, and keep other people alive.

  • Consider the enemy
  • Choose the weapon and shield that fit the fight
  • Turn on the defensive techniques worth paying for
  • Use bash, disarm, charge, cleave, or defend at the right moment
  • Surge when endurance runs low
  • Call an armsman or guild help when the line starts to break

Endurance

Endurance is the Fighter's tactical reserve. Defensive toggles and hard maneuvers spend it when they matter. Combat bars can show endurance and active techniques.

Defensive Techniques

TechniqueUse
FeintReduces the impact of dangerous hits
GutsAbsorbs pain through endurance
ShieldblockUses a large or huge shield to block hits
CounterTurns a would-be hit back on the attacker
DefendPulls attacks off an ally
SurgeRestores endurance faster for a short time

Weapons And Armor

Fighter uses almost every weapon family. The guild rewards matching weapon to maneuver.

FamilyUse
BluntBash, stuns, shield work, hard targets
EdgedHack, cleave, sustained melee
PiercingThrust, weak-point attacks, precise openings
PolearmReach, heavy swings, battlefield control
Two-handedLarge damage swings and killing blows
ShieldDefend, shieldblock, rush, ally protection
UnarmedPunch and desperate fallback work

Weapon inspection reads balance, quality, and use. Armor inspection reads coverage, protection, warmth, and fit. Balance improves a suitable weapon.

Maneuvers

ManeuverUse
PunchBasic direct strike
KickWild strike with knockdown force
Shield RushRushes a target with shield force
BashHeavy head strike with a chance to reduce combat efficiency
HackEdged attack without mercy
ThrustPiercing attack at a weak spot
DisarmKnocks one or more weapons loose
ChargeAttempts to drive a target into another room
CleaveHeavy slashing blow with a large weapon
FrenzyFocused burst of repeated attacks
Frenzy!Dangerous room-wide attack burst
BeheadTakes a trophy from a corpse

Armsmen

FeatureUse
ArmsmanRecruited fighting companion who answers the Fighter's call
Assist callBroadcasts a call for help during a difficult fight
Lost callBroadcasts location when the Fighter is lost
MottoPublic declaration visible to other Fighters
Career statsTracks damage, kills, and session performance
TapestryGuild memory of active Fighters and past service
Trophy headsVisible proof of kills and martial bravado

Advancement

Fighters advance through battle. Every worthy NPC kill (killing blow, or at least 10% of the victim's health dealt) awards Fighter XP — more for tough prey and bosses, less for repeat farming, nothing for trivial kills. Guild levels 2 through 15 pop automatically as XP accumulates; there is no exp or gold cost and no purchase step.

Two gates hold advancement back: your guild level can never exceed your character level, and your combined guild levels across guilds can never exceed your character level. XP earned while gated is banked and the levels pop when you next advance your character. Skills unlock by guild level as listed under fs.

To levelFighter XPTo levelFighter XP
21,000916,000
32,0001020,000
43,0001124,000
55,0001228,000
67,0001332,000
710,0001436,000
813,0001540,000

Total to Battle Lord (level 15): 237,000 Fighter XP. fstats shows your progress; the battle record survives leaving the guild and is restored on rejoining.

Fighter Commands

CommandUse
fhelpOpens Fighter help
fs, fskillsShows Fighter skills
fstats, ftimersShows stats or recovery timers
fwhoLists active Fighters
fchat, efchat, fhistUses the Fighter channel
declare <text>Sets a Fighter motto
fassist, flostCalls for help or location aid
fcallCalls the Fighter's armsman
`ftoggle <onoff>`
fconsider <target>Compares the Fighter against a target
winspect <weapon>, ainspect <armor>Studies equipment
fbalance <weapon>Balances a suitable weapon
make shield, make torchCreates field gear
fdefend <ally>Defends an ally from attackers
disarm <target>, fcharge <target>Controls weapons or position
bash, fhack, thrust, cleaveUses weapon attacks
fpunch, fkick, frushUses body and shield attacks
frenzy, frenzy!, fsurgeUses burst aggression or recovery
fbehead <corpse>Takes a trophy head