Darkwind Area Directions
All directions are from the Center of Town (CoT) in DarkWind City.
All entries are in the form of:
Area Description
- Level Ranges
- Directions
- Notes, if needed
An old farm
- 1-5
6:w, exit, 4:w, 3:n, 2:e, n
The newbie meadow
- 1-5
6:n, exit, 8:n, 2:e, n
The forest in Darkwind
- 1-5
6:w, exit, w, 6:s, sw
The Church of Mitra in Darkwind City
- 1-5
5:w, 2:n
- this requires a key
The Property of Ezekiel Milquetoast
- 1-9 only
6:n, exit, 8:n, 3:w, n
The Haunted Keep
- 1-10
5:s, exit, 11:s, w
A demon infested forest
- 1-10
6:w, exit, 4:w, 2:n, e, 3:n, e, n, e, n, 5:e, 2:ne, nw, n
The sewers under Darkwind City
- 1-15
2:w, s, d, down
The Realm of Ashkenazy
- 1-25
5:s, exit, s, 4:w
The Four Dragon Temple
- 1-45
2:w, s, down, e, 2:n, w, 4:n
The Haxton Province
- 1-50
6:w, exit, 4:w, 2:n, w, s, w, enter
The Faerie Mound
- 1-50
6:w, exit, 4:w, s, portal, s
The realm of Qazaash
- 1-90
5:s, exit, 5:s, e
- use your consider abilities
The Four Dragon Shrine
- 2+
5:s, exit, 8:s, 3:e, n
Endive's Garden
- 3-80
6:n, exit, 3:e, n
The pirate ship Albion
- 3+
5:e, 4:n, climb rope
A valley near the Hermit's house
- 3-30
6:w, exit 2:w, n
The hillside near the Hermit's house
- 3-30
6:w, exit, 2:w, 4:n
A valley road
- 5-10
5:s, exit, 8:s, 15:e, 4:s, 4:e, 2:s
A ditch near the castle
- 5-15
5:s, exit, 8:s, 15:e, 4:s, 4:e, 3:s, e
The village of Glavia
- 5-25
6:w, exit, 4:w, 2:n, e, 3:n, e, n, e, n, 5:e, 5:ne
The castle of Glavia
- 5-30
6:w, exit, 4:w, 2:n, e, 3:n, e, n, e, n, 5:e, 5:ne, 10:n
The Bandit Fortress
- 5-35
6:w, exit, 3:w, n
DarkWind City Orphanage
- 8-12
4:n, 3:w, n
A dismal swamp in Glavia
- 10+
6:w, exit, 4:w, 2:n, e, 3:n, e, n, e, n, 5:e, 5:ne, n, 6:e, 2:se, e, 3:s
The Ant Hive
- 10+
5:s, exit, 15:s, sw, s, hole
The Azure Forest
- 10+
6:n, exit, 8:n, 3:w, pool, enter, n
The skeleton caves
- 10+
6:w, exit, 4:w, 13:n
A clearing near the castle
- 10-15
5:s, exit, 8:s, 15:e, 4:s, 4:e, 3:s, w
A small elven village
- 10-25
6:w, exit, 4:w, 6:n, climb, up, n, 3:e, 4:n, 4:e, 2:s, 2:e, n, w
The northwestern mountain range
- 10-25
6:w, exit, 4:w, 6:n, climb, up, n
A monestary in Glavia
- 15+
6:w, exit, 4:w, 2:n, e, 3:n, e, n, e, n, 5:e, 5:ne, n, 4:w, 2:n
The Forest of Terror
- 15+
6:w, exit, 4:w, 6:n, climb, up, n, e, n, n, n, n, 5:e, 3:n, nw, n, 3:w, 3:n, d
A small corner of Hell
- 15+
6:n, exit, 8:n, 5:, ne, e, enter, door1, kiss ananda
Pirate Town
- 15+
6:n, exit, 10:n
The town of Stoker
- 15+
6:w, exit, 4:w , 2:n, e, 3:n, e, n, e, n, w, up
The forest near Stoker
- 15+
6:w, exit, 4:w , 2:n, e, 3:n, e, n, e, n, w, up ,n, 2:w, nw, 7:w
The tunnel between DarkWind and Hyperborea
- 15+
6:n, exit, 9:n, nw
The Valley of Winter
- 15-25
6:w, exit, 4:w, s, portal, 3:s, 2:w, u, 3:w, n
The realm of Hades
- 15-30
6:n, exit, 8:n, 2:e
A country farm in the Faerie Mound
- 15-50
6:w, exit, 4:w, s, portal, s, w
The caverns under the Faerie Mound
- 15-50
6:w, exit, 4:w, s, portal, s, hole
The Abbey of Saint Dominic
- 20+
5:s, exit, 19:s, 2:e, ne, se, e
The Convent of the Holy Sisterhood of St. Lyra
- 20+
5:s, exit, 19:s, e, 2:s
The path to the Underworld
- 20+
6:n, exit, 8:n, 2:e, 4:s
A mercenary camp in Glavia
- 20+
6:w, exit, 4:w, 2:n, e, 3:n, e, n, e, n, 5:e, 3:ne, e
A mountain in Glavia
- 20+
6:w, exit, 4:w, 2:n, e, 3:n, e, n, e, n, 5:e, 5:ne, 12:n, w, 6:n, 2:nw, 3:n, 2:w, n
The Orange Hill
- 20+
6:n, exit, 8:n, 3:w, pool, enter, 2:w, nw, n
The Shrine to Eamonn the Ebullient
- 20+
6:n , exit, 8:n, 3:w, pool, enter, 2:w
The ancient forest of Syldenith
- 20+
6:w, exit, 6:w
The forest of the Fianna
- 20+
5:s, exit, 10:s, e
The forest of the Endrael
- 20+
6:w, exit, 8:w, nw
The Faerie Queen's Garden
- 20-50
6:w, exit, 4:w, s, portal, 3:s, e, 3:s, 2:e, pool, w
The settlement of Canith
- 20-60
5:s, exit, 19:s, sw
The Master's Mansion
- 20-70
6:n, exit, 5:n, w, knock door
- level is set per boot cycle
The Gypsy encampment
- 25+
6:w, exit, 5:w, 3:s, 2:w
The Pirate Cave
- 25+
6:n, exit, 12:n, 2:e, s, 2:e, climb wall, ne, e, climb into grave
The tunnels near the forest of Syldenith
- 25+
6:w, exit, 8:w, 3:sw, 3:s
- this requires a key
The Gamewarden's home
- 30+
6:w, exit, 4:w, 2:n, e, 3:n, e, n, e, n, 5:e, 5:ne, 5:n, 2:w, enter
The Realm of Araakas
- 35-50
5:s, exit, 6:s, w
An Orky settlement
- 50+
6:w, exit, 4:w, 5:n, 4:w
Beneath the roots
- 50+
6:w, exit, 4:w, 5:n, 2:e, n, e, n, 5:e, 5:ne, n, 6:e, 2:se, e, 2:s, enter space
The ancient city of Sheritym
- 65-75
6:w, exit, 4:w, 2:n, 6:w, sw, 2:w, n, w, n