Shielding

Shields are a form of damage mitigation. They act like simple forms of temporary health. A generic shield will block all forms of damage, but there are specific types of shields that will only block that type of incoming damage. Current shields are viewable through hp or ..

Example of a generic shield

[ SHIELD> Generic(200)         ]
  • If you took 50 points of fire damage, the shield would absorb that and be reduced to 150
  • If you then took 100 points of water damage, the shield would absorb that and be reduced to 50
  • If you then took 100 points of lightning damage, the shield would absorb 50 (total of 200 absorbed), then you would receive 50 points of damage

Example of a specific shield

[ SHIELD> Fire(500)            ]
  • If you took 50 points of fire damage, the shield would absorb that and be reduced to 450
  • If you then took 100 points of water damage, the damage would bypass the shield. You would take all 100 points of damage.
  • If you then took 100 points of lightning damage, the damage would bypass the shield. You would take all 100 points of damage.
  • At the end of this, you would have 450 shield against fire damage remaining, and 200 HP damage taken.

Example of multiple specific shields

[ SHIELD> Fire(500)            Water(500)           Earth(500)         ]
  • If you took 50 points of fire damage, the fire shield would absorb that and be reduced to 450
  • If you then took 100 points of water damage, the water shield would absorb that and be reduced to 400
  • If you then took 100 points of lightning damage, the damage would bypass the shield. You would take all 100 points of damage.
  • At the end of this, you would have 450 fire shield, 400 water shield, 500 earth shield, and 100 HP damage taken