Shielding
Shields are a form of damage mitigation.
They act like simple forms of temporary health.
A generic shield will block all forms of damage, but there are specific types of shields that will only block that type of incoming damage.
Current shields are viewable through hp
or .
.
Example of a generic shield
[ SHIELD> Generic(200) ]
- If you took
50
points of fire damage, the shield would absorb that and be reduced to150
- If you then took
100
points of water damage, the shield would absorb that and be reduced to50
- If you then took
100
points of lightning damage, the shield would absorb50
(total of200
absorbed), then you would receive50
points of damage
Example of a specific shield
[ SHIELD> Fire(500) ]
- If you took
50
points of fire damage, the shield would absorb that and be reduced to450
- If you then took
100
points of water damage, the damage would bypass the shield. You would take all100
points of damage. - If you then took
100
points of lightning damage, the damage would bypass the shield. You would take all100
points of damage. - At the end of this, you would have
450
shield against fire damage remaining, and 200 HP damage taken.
Example of multiple specific shields
[ SHIELD> Fire(500) Water(500) Earth(500) ]
- If you took
50
points of fire damage, the fire shield would absorb that and be reduced to450
- If you then took
100
points of water damage, the water shield would absorb that and be reduced to400
- If you then took
100
points of lightning damage, the damage would bypass the shield. You would take all100
points of damage. - At the end of this, you would have
450
fire shield,400
water shield,500
earth shield, and 100 HP damage taken