Stats
Stats measure a character's physical, mental, and social strengths. DarkWind has six core stats.
Strength
Strength affects raw physical power.
- Carry heavier loads
- Hit harder in melee
- Handle heavier weapons and gear more comfortably
- Reduce the practical burden of loot and supplies
Constitution
Constitution affects toughness and stamina.
- Increase HP
- Survive longer in combat
- Endure physical strain
- Recover from hard fights with more room for error
Dexterity
Dexterity affects coordination, balance, aim, and reflexes.
- Improve accuracy with many physical attacks
- Improve missile weapon use
- Help with dodging
- Support guilds that rely on speed, stealth, and precision
Intelligence
Intelligence affects memory, reasoning, tactical judgment, and magical study.
- Support spellcasting and mental powers
- Help characters use equipment intelligently
- Improve the ability to recognize openings and weaknesses
- Matter heavily for arcane or knowledge-driven guilds
Wisdom
Wisdom affects awareness, instinct, and judgment.
- Improve survival sense
- Support divine and spiritual powers
- Help with defensive awareness
- Matter in combat where timing and caution are important
Charisma
Charisma affects force of personality and social influence.
- Improve social presence
- Support guilds that rely on charm, leadership, or subtlety
- Influence some shop and interaction systems
- Matter for characters who guide, perform, bargain, or persuade
Stat Raises
Characters begin with 1 in each stat and 10 stat raises to spend.
Each level grants 5 additional stat raises. Every 10 levels grants 10 extra raises, for 15 total at those levels.
Major level ranks grant another 10 stat raises:
- Champion at 50
- Hero at 100
- Legend at 150
- Epic at 200
- Mythic at 250
A base stat can be raised to 300.
Stat Limits
A stat can be raised up to 3 times your level.
Examples:
- A level 1 character can raise a stat to 3
- A level 10 character can raise a stat to 30
- A level 100 character can raise a stat to 300
Bonuses And Penalties
Clades, equipment, guild abilities, buffs, debuffs, sigils, and other effects can raise or lower total stats.
Base stats are the points you train. Total stats are what your character has after bonuses and penalties.