Status Effects
Status effects are temporary conditions that change combat, movement, healing, casting, or awareness.
Use buffs to see many active buffs and visible debuffs. See Buffs And Curses.
Common Effects
| Effect | What It Does |
|---|---|
| Blindness | Reduces accuracy and dodging |
| Distracted | Reduces accuracy, dodging, damage absorption, and most spellcasting |
| Paralyzed | Prevents attacking, dodging, and most physical actions |
| Silenced | Prevents spells and abilities that require speech |
| Impaired Movement | Prevents leaving the room |
| Entangled | Roots limbs in place and can approach paralysis when severe |
| Deafened | Reduces awareness and can cause missed spoken cues |
| Poisoned | Deals periodic damage |
| Burning | Deals fire damage and reduces healing |
| Bleeding | Deals damage over time and can burst when moving |
| Confused | Causes random failed or mistaken actions |
| Terrified | Reduces combat effectiveness and can cause fleeing or freezing |
| Chilled | Reduces speed and reaction time |
| Sundered | Reduces physical defense |
| Diseased | Reduces overall effectiveness and healing received |
| Exposed | Increases vulnerability to critical hits |
| Enfeebled | Reduces critical hit chance |
| Hexed | Reduces magical effectiveness and can cause spells to fail or backfire |
Reserved HP And SP
Some effects reserve part of max HP or SP. Reserved HP or SP cannot be used until the effect is removed or expires.
Handling Status Effects
- Leave combat when movement is available
- Sit and recover after the danger passes
- Use potions, food, drink, or guild cures
- Ask healers or party members
- Watch for enemies that apply the same effect repeatedly
- Carry supplies before exploring unknown areas