Status Effects
The following are common status effects you might encounter while playing. These might be inflicted by monsters or through your own spells and skills.
Blindness
Reduced chance to land or dodge hits.
Distracted
Reduced chance to land or dodge hits. Reduced ability to absorb damage. Prevents most spellcasting.
Paralyzed
Cannot attack. Reduced chance to dodge hits. Prevented from most physical interactions due to loss of body control.
Silenced
Cannot cast spells or use abilities that require vocalization. Reduced communication capabilities.
Impaired Movement
Prevented from leaving the room.
Entangled
Rooted in place, preventing movement of arms and/or legs. When combined, similar to paralyzed.
Deafened
Reduced awareness of surroundings, impairing reaction speed and causing a chance to misinterpret or miss spoken commands and cues.
Poisoned
Suffering periodic damage over time due to toxic exposure.
Burning
Suffering continuous fire damage and reduced healing effectiveness due to severe burns.
Bleeding
Losing health over time due to uncontrolled hemorrhaging. Bursts of damage when moving.
Confused
Randomized actions, resulting in forgetting to attack or other various mishaps.
Terrified
Reduced combat effectiveness, with a chance to flee or freeze in place during each turn.
Chilled
Reduced speed and reaction time due to severe cold.
Sundered
Reduced physical defense due to damaged armor or protective magic.
Diseased
Decreased overall effectiveness due to illness. Reduced healing received.
Exposed
Increased susceptibility to critical hits due to lowered defenses.
Enfeebled
Decreased chance to land critical hits.
Hexed
Reduced magic effectiveness and resistance, with a chance for spells to fail or backfire due to a curse. Generally seen as a percentage of max HP/SP "reserved".