Status Effects

The following are common status effects you might encounter while playing. These might be inflicted by monsters or through your own spells and skills.

Blindness

Reduced chance to land or dodge hits.

Distracted

Reduced chance to land or dodge hits. Reduced ability to absorb damage. Prevents most spellcasting.

Paralyzed

Cannot attack. Reduced chance to dodge hits. Prevented from most physical interactions due to loss of body control.

Silenced

Cannot cast spells or use abilities that require vocalization. Reduced communication capabilities.

Impaired Movement

Prevented from leaving the room.

Entangled

Rooted in place, preventing movement of arms and/or legs. When combined, similar to paralyzed.

Deafened

Reduced awareness of surroundings, impairing reaction speed and causing a chance to misinterpret or miss spoken commands and cues.

Poisoned

Suffering periodic damage over time due to toxic exposure.

Burning

Suffering continuous fire damage and reduced healing effectiveness due to severe burns.

Bleeding

Losing health over time due to uncontrolled hemorrhaging. Bursts of damage when moving.

Confused

Randomized actions, resulting in forgetting to attack or other various mishaps.

Terrified

Reduced combat effectiveness, with a chance to flee or freeze in place during each turn.

Chilled

Reduced speed and reaction time due to severe cold.

Sundered

Reduced physical defense due to damaged armor or protective magic.

Diseased

Decreased overall effectiveness due to illness. Reduced healing received.

Exposed

Increased susceptibility to critical hits due to lowered defenses.

Enfeebled

Decreased chance to land critical hits.

Hexed

Reduced magic effectiveness and resistance, with a chance for spells to fail or backfire due to a curse. Generally seen as a percentage of max HP/SP "reserved".