Remort

Work in progress: Remort is a planned system and does not match current game behavior.

Remort is late-game rebirth. A Mythic character gives up their current level and begins again at level 1 with a permanent change carried into the next life.

Remort is not a prestige badge. It is a choice to make the next version of the character stranger, deeper, and more specialized.

Core Loop

  1. Reach Mythic
  2. Discover a Shrine of Creation
  3. Meet the shrine's offering or trial
  4. Choose a boon
  5. Remort into a new level 1 life
  6. Level again with the new boon active

What Resets

Character PieceRemort Result
LevelReset to 1
XP on handLost
Temporary buffsRemoved
Active short-term effectsRemoved
Normal level-based powerRebuilt through leveling
Shrine trial progressConsumed when the boon is taken
Guild membershipBecome guildless, like a normal level 1 player

What Carries Forward

The following are kept unless the remort boon says otherwise:

  • Name and history
  • Gold and banked money
  • Boats and major ownership
  • Trait progress
  • Profession progress
  • Learned long-term unlocks
  • Creation Marks
  • Chosen remort boons
  • Classes

Creation Marks

Every remort leaves a Creation Mark on the character. Creation Marks record which shrine changed the soul and what the character carried back from it.

Creation Marks matter for:

  • Unlocking later shrine choices
  • Qualifying for classes
  • Opening exotic clades
  • Strengthening shrine-related traits
  • Changing future remort costs
  • Giving omens and portents more personal weight

Examples:

Creation MarkSource
EsperPsionicist shrine
WyrmseedDragon shrine
ClockwoundTekal shrine
Grave-touchedBodachian Fallows shrine
Ash-crownedAshad shrine
MoonlitMarkas or Luna shrine

Remort Weight

Remort makes the next climb harder. Each boon adds Remort Weight, which raises the XP needed to level.

Boon ScaleXP Cost Increase
Minor boon+25% to +50%
Standard boon+50%
Major boon+75%
Class unlock+75% to +100%
Mythic body or rare clade+75% to +100%

Remort Weight is part cost, part pacing. A character with several powerful marks levels more slowly, but carries more permanent options through each life.

Boon Types

Boon TypeWhat It Changes
ClassOpens a remort-scale path such as Artificer, Dragon, Morpher, or Psionicist
CladeOpens an exotic body or ancestry
Meta traitImproves a long-term trait that persists across lives
Shrine sigilAdds a persistent shrine-linked effect
Domain affinityTies the character to a region, moon, element, or story
MemoryPreserves a narrow piece of progress through rebirth
BurdenAdds a drawback in exchange for a stronger boon

These might be combined based on the shrine

Classes

Classes are the largest remort choices. A guild teaches what a character does. A class changes what a character is.

Confirmed class targets:

Candidate class:

A character can unlock many class options over multiple lives. Multiple classes can be active at a time, though they may have skills and abilities that clash.

Exotic Clades

Some shrines open clades outside the normal Halls of Races. These choices are larger than a normal reincarnation because they change the kind of body the character can return with.

Examples include:

  • Ashborn from Ashad
  • Gearborn from Tekal
  • Markasi from Markas
  • Dailosi from Dailos
  • Rimebound from Dramasa
  • Cinderkin from Iglantu
  • Sporekin from Lerquird
  • Fallowsworn from the Bodachian Fallows
  • Tideborn from Virodia
  • Lotuskin from Kerei
  • Serpentblood from Souvrael
  • Stormtouched from Hyperborea

See Clades for the larger clade roster.

Player Commands

These commands are planned for the system.

CommandUse
remortShows current remort status, marks, weight, and available choices
remort choose <boon>Selects a shrine boon after meeting requirements
marksShows Creation Marks
shrineReads the current shrine
offer <thing> to shrineGives an offering to the shrine
attune shrineBegins shrine attunement

Guardrails

  • Remort never deletes the character
  • Remort never erases money or major ownership
  • Remort rewards new play patterns more than raw stat inflation
  • Remort choices are visible before the final confirmation
  • Powerful boons carry clear costs