Remort

Remort is late-game rebirth. A level 250 (Mythic) character may give up their level and begin again at level 1, keeping a permanent remort level that grows by one with every rebirth. Each remort level earns a boon point, spent on permanent bonuses that persist through every future life.

Remort is always optional. A character can stay at level 250 forever.

Core Loop

  1. Reach level 250 (Mythic)
  2. Type remort to review exactly what resets and what carries forward
  3. Type remort confirm to be reborn at level 1
  4. Spend the new boon point with remort choose <boon>
  5. Climb again — remort players level automatically as they earn experience
  6. Repeat, growing permanently stronger each cycle

What Resets

Character PieceRemort Result
LevelReset to 1
XP on handLost
Base statsReset to 1, rebuilt with stat raises
Guild membershipBecome guildless, like a normal level 1 player
Intoxication and hungerCleared

What Carries Forward

  • Name and history
  • Gold and banked money
  • Inventory, boats, and major ownership
  • Remort level and lifetime remort count
  • Boon points and every chosen boon
  • Account progress, achievements, quest history

The Remort Climb

Remort players advance differently from first-life characters:

  • Automatic leveling. No advancement costs at guild halls. The moment a remort player has enough experience, they gain the level.
  • Stat raises. 6 spendable raises per level, spent with advance at any guild hall. Each stat is capped at 3 x current level (hard cap 300).
  • No death penalty to stats. Remort players do not lose stats when they die.
  • The remort tax. Remort climbs use a variation of the same base experience curve as a first-life character. Each remort level adds 10% to that cost, so a soul on its tenth remort needs double the base experience per level. This is the pacing counterweight to permanently stacking boons.

Boon Points And Boons

Every remort level earns one boon point. Points are spent through remort boons / remort choose <boon> on permanent, rank-based bonuses:

BoonEffect Per RankMax RanksCostRequires
Boon of Vitality+2% maximum HP101Remort 1
Boon of Spirit+2% maximum SP101Remort 1
Boon of Might+2 Strength101Remort 1
Boon of Grace+2 Dexterity101Remort 1
Boon of Endurance+2 Constitution101Remort 1
Boon of Intellect+2 Intelligence101Remort 1
Boon of Insight+2 Wisdom101Remort 1
Boon of Presence+2 Charisma101Remort 1
Soul Memory+5% experience gained51Remort 1
Mythic Vitality+5% maximum HP32Remort 5
Mythic Spirit+5% maximum SP32Remort 5

Design principles behind the catalog:

  • Bounded power. Every boon has a maximum rank, so total remort power is capped (+35% HP/SP, +20 per stat, +25% XP) no matter how many lives a soul has lived. Veterans are clearly stronger, never unkillable.
  • Boons stack outside normal caps. Stat boons add on top of trained stats, like meta bonuses, and are not limited by the level-based stat cap.
  • Fair effort-to-power. One climb to 250 buys one point: roughly +2% HP or +2 to one stat. Meaningful, visible, and worth the climb without invalidating first-life characters.
  • Milestone gating. Higher remort levels unlock stronger picks (the Mythic boons at remort 5). This is the same gating hook used for future remort-locked guilds, skills, and commands.
  • Choices are permanent. No respec. Implementors can refund a soul in exceptional cases (remortadmin refund).

Remort Gating For Content

The remort level is a first-class progression axis. Builders can gate content on it via REMORT_D->query_remort_level(player):

  • Guilds that require a minimum remort level to join
  • Skills, commands, or equipment that only serve souls of a certain depth
  • Areas, quests, or NPC dialogue that respond to lifetime remorts

Player Commands

CommandUse
remortShows remort status, boon points, and eligibility
remort boonsLists all boons with ranks, costs, and requirements
remort boon <name>Shows the details of one boon
remort choose <name>Spends a boon point on a rank
remort confirmExecutes the remort at level 250
marksShows the boons marked on your soul
scoreIncludes remort level and available boon points

In-game help: help remort and help boons.

Admin Commands

remortadmin (implementor only): show, boons, setlevel, setremort, grantpoints, refund, clear, history. All mutations are logged to /log/REMORT.

Guardrails

  • Remort never deletes the character
  • Remort never erases money, inventory, or major ownership
  • Only the player themselves can confirm their remort or spend their points
  • Immortals, ghosts, and characters in combat cannot remort
  • The full consequences are shown before the final confirmation

Future Directions

The remort level opens design space that later releases can build on:

  • Shrines of Creation as flavorful remort sites with trials, offerings, and shrine-specific boons
  • Classes unlocked through class shrines. Artificer is implemented for wizard testing, but the Brass Crucible approach and rite remain disabled until release; other classes remain design targets.
  • Exotic clades available only to reborn souls
  • Remort-gated guilds, skills, and commands
  • New boons, including drawback-for-power burdens

These remain design targets and do not match current game behavior.