Remort
Work in progress: Remort is a planned system and does not match current game behavior.
Remort is late-game rebirth. A Mythic character gives up their current level and begins again at level 1 with a permanent change carried into the next life.
Remort is not a prestige badge. It is a choice to make the next version of the character stranger, deeper, and more specialized.
Core Loop
- Reach Mythic
- Discover a Shrine of Creation
- Meet the shrine's offering or trial
- Choose a boon
- Remort into a new level 1 life
- Level again with the new boon active
What Resets
| Character Piece | Remort Result |
|---|---|
| Level | Reset to 1 |
| XP on hand | Lost |
| Temporary buffs | Removed |
| Active short-term effects | Removed |
| Normal level-based power | Rebuilt through leveling |
| Shrine trial progress | Consumed when the boon is taken |
| Guild membership | Become guildless, like a normal level 1 player |
What Carries Forward
The following are kept unless the remort boon says otherwise:
- Name and history
- Gold and banked money
- Boats and major ownership
- Trait progress
- Profession progress
- Learned long-term unlocks
- Creation Marks
- Chosen remort boons
- Classes
Creation Marks
Every remort leaves a Creation Mark on the character. Creation Marks record which shrine changed the soul and what the character carried back from it.
Creation Marks matter for:
- Unlocking later shrine choices
- Qualifying for classes
- Opening exotic clades
- Strengthening shrine-related traits
- Changing future remort costs
- Giving omens and portents more personal weight
Examples:
| Creation Mark | Source |
|---|---|
| Esper | Psionicist shrine |
| Wyrmseed | Dragon shrine |
| Clockwound | Tekal shrine |
| Grave-touched | Bodachian Fallows shrine |
| Ash-crowned | Ashad shrine |
| Moonlit | Markas or Luna shrine |
Remort Weight
Remort makes the next climb harder. Each boon adds Remort Weight, which raises the XP needed to level.
| Boon Scale | XP Cost Increase |
|---|---|
| Minor boon | +25% to +50% |
| Standard boon | +50% |
| Major boon | +75% |
| Class unlock | +75% to +100% |
| Mythic body or rare clade | +75% to +100% |
Remort Weight is part cost, part pacing. A character with several powerful marks levels more slowly, but carries more permanent options through each life.
Boon Types
| Boon Type | What It Changes |
|---|---|
| Class | Opens a remort-scale path such as Artificer, Dragon, Morpher, or Psionicist |
| Clade | Opens an exotic body or ancestry |
| Meta trait | Improves a long-term trait that persists across lives |
| Shrine sigil | Adds a persistent shrine-linked effect |
| Domain affinity | Ties the character to a region, moon, element, or story |
| Memory | Preserves a narrow piece of progress through rebirth |
| Burden | Adds a drawback in exchange for a stronger boon |
These might be combined based on the shrine
Classes
Classes are the largest remort choices. A guild teaches what a character does. A class changes what a character is.
Confirmed class targets:
Candidate class:
A character can unlock many class options over multiple lives. Multiple classes can be active at a time, though they may have skills and abilities that clash.
Exotic Clades
Some shrines open clades outside the normal Halls of Races. These choices are larger than a normal reincarnation because they change the kind of body the character can return with.
Examples include:
- Ashborn from Ashad
- Gearborn from Tekal
- Markasi from Markas
- Dailosi from Dailos
- Rimebound from Dramasa
- Cinderkin from Iglantu
- Sporekin from Lerquird
- Fallowsworn from the Bodachian Fallows
- Tideborn from Virodia
- Lotuskin from Kerei
- Serpentblood from Souvrael
- Stormtouched from Hyperborea
See Clades for the larger clade roster.
Player Commands
These commands are planned for the system.
| Command | Use |
|---|---|
remort | Shows current remort status, marks, weight, and available choices |
remort choose <boon> | Selects a shrine boon after meeting requirements |
marks | Shows Creation Marks |
shrine | Reads the current shrine |
offer <thing> to shrine | Gives an offering to the shrine |
attune shrine | Begins shrine attunement |
Guardrails
- Remort never deletes the character
- Remort never erases money or major ownership
- Remort rewards new play patterns more than raw stat inflation
- Remort choices are visible before the final confirmation
- Powerful boons carry clear costs