Remort
Remort is late-game rebirth. A level 250 (Mythic) character may give up their level and begin again at level 1, keeping a permanent remort level that grows by one with every rebirth. Each remort level earns a boon point, spent on permanent bonuses that persist through every future life.
Remort is always optional. A character can stay at level 250 forever.
Core Loop
- Reach level 250 (Mythic)
- Type
remortto review exactly what resets and what carries forward - Type
remort confirmto be reborn at level 1 - Spend the new boon point with
remort choose <boon> - Climb again — remort players level automatically as they earn experience
- Repeat, growing permanently stronger each cycle
What Resets
| Character Piece | Remort Result |
|---|---|
| Level | Reset to 1 |
| XP on hand | Lost |
| Base stats | Reset to 1, rebuilt with stat raises |
| Guild membership | Become guildless, like a normal level 1 player |
| Intoxication and hunger | Cleared |
What Carries Forward
- Name and history
- Gold and banked money
- Inventory, boats, and major ownership
- Remort level and lifetime remort count
- Boon points and every chosen boon
- Account progress, achievements, quest history
The Remort Climb
Remort players advance differently from first-life characters:
- Automatic leveling. No advancement costs at guild halls. The moment a remort player has enough experience, they gain the level.
- Stat raises. 6 spendable raises per level, spent with
advanceat any guild hall. Each stat is capped at 3 x current level (hard cap 300). - No death penalty to stats. Remort players do not lose stats when they die.
- The remort tax. Remort climbs use a variation of the same base experience curve as a first-life character. Each remort level adds 10% to that cost, so a soul on its tenth remort needs double the base experience per level. This is the pacing counterweight to permanently stacking boons.
Boon Points And Boons
Every remort level earns one boon point. Points are spent through
remort boons / remort choose <boon> on permanent, rank-based bonuses:
| Boon | Effect Per Rank | Max Ranks | Cost | Requires |
|---|---|---|---|---|
| Boon of Vitality | +2% maximum HP | 10 | 1 | Remort 1 |
| Boon of Spirit | +2% maximum SP | 10 | 1 | Remort 1 |
| Boon of Might | +2 Strength | 10 | 1 | Remort 1 |
| Boon of Grace | +2 Dexterity | 10 | 1 | Remort 1 |
| Boon of Endurance | +2 Constitution | 10 | 1 | Remort 1 |
| Boon of Intellect | +2 Intelligence | 10 | 1 | Remort 1 |
| Boon of Insight | +2 Wisdom | 10 | 1 | Remort 1 |
| Boon of Presence | +2 Charisma | 10 | 1 | Remort 1 |
| Soul Memory | +5% experience gained | 5 | 1 | Remort 1 |
| Mythic Vitality | +5% maximum HP | 3 | 2 | Remort 5 |
| Mythic Spirit | +5% maximum SP | 3 | 2 | Remort 5 |
Design principles behind the catalog:
- Bounded power. Every boon has a maximum rank, so total remort power is capped (+35% HP/SP, +20 per stat, +25% XP) no matter how many lives a soul has lived. Veterans are clearly stronger, never unkillable.
- Boons stack outside normal caps. Stat boons add on top of trained stats, like meta bonuses, and are not limited by the level-based stat cap.
- Fair effort-to-power. One climb to 250 buys one point: roughly +2% HP or +2 to one stat. Meaningful, visible, and worth the climb without invalidating first-life characters.
- Milestone gating. Higher remort levels unlock stronger picks (the Mythic boons at remort 5). This is the same gating hook used for future remort-locked guilds, skills, and commands.
- Choices are permanent. No respec. Implementors can refund a soul in
exceptional cases (
remortadmin refund).
Remort Gating For Content
The remort level is a first-class progression axis. Builders can gate
content on it via REMORT_D->query_remort_level(player):
- Guilds that require a minimum remort level to join
- Skills, commands, or equipment that only serve souls of a certain depth
- Areas, quests, or NPC dialogue that respond to lifetime remorts
Player Commands
| Command | Use |
|---|---|
remort | Shows remort status, boon points, and eligibility |
remort boons | Lists all boons with ranks, costs, and requirements |
remort boon <name> | Shows the details of one boon |
remort choose <name> | Spends a boon point on a rank |
remort confirm | Executes the remort at level 250 |
marks | Shows the boons marked on your soul |
score | Includes remort level and available boon points |
In-game help: help remort and help boons.
Admin Commands
remortadmin (implementor only): show, boons, setlevel, setremort,
grantpoints, refund, clear, history. All mutations are logged to
/log/REMORT.
Guardrails
- Remort never deletes the character
- Remort never erases money, inventory, or major ownership
- Only the player themselves can confirm their remort or spend their points
- Immortals, ghosts, and characters in combat cannot remort
- The full consequences are shown before the final confirmation
Future Directions
The remort level opens design space that later releases can build on:
- Shrines of Creation as flavorful remort sites with trials, offerings, and shrine-specific boons
- Classes unlocked through class shrines. Artificer is implemented for wizard testing, but the Brass Crucible approach and rite remain disabled until release; other classes remain design targets.
- Exotic clades available only to reborn souls
- Remort-gated guilds, skills, and commands
- New boons, including drawback-for-power burdens
These remain design targets and do not match current game behavior.