Triggers

A trigger is a client-side rule that watches incoming text and sends a command when that text appears.

Triggers are allowed only when your character remains attended and the trigger does not automate movement, killing, or unattended play.

Allowed Examples

  • A party member says heal me, and your attended trigger casts a heal
  • A party assist trigger fires while you are actively playing
  • A corpse trigger burns only corpses from your own kills
  • A carefully limited combat trigger acts only after you personally choose the fight

Not Allowed

  • Triggers that move your character
  • Triggers that start killing when you enter a room
  • Triggers that attack newly spawned enemies
  • Triggers that keep you active while away
  • Triggers that let another player control your character while you are away
  • Triggers that burn, eat, skin, or otherwise harvest corpses you did not kill
  • Client automation that chains scripts into unattended play

Movement

In-game movement scripts are allowed for travel. Triggering those scripts automatically is not.

Do not automate movement.

Killing

Automated killing is botting. This includes unattended combat, room-entry attacks, spawn attacks, and scripts that clear an area without live input.

Do not automate killing.

Safe Use

  • Stay at the keyboard
  • Keep triggers narrow
  • Turn triggers off when you step away
  • Avoid open variables that other players can abuse
  • Make corpse triggers match your own kills only
  • Ask staff before using a setup that feels uncertain

Trigger violations can cost levels, stats, gold, mythic access, or the character itself.