Triggers
A trigger is a client-side rule that watches incoming text and sends a command when that text appears.
Triggers are allowed only when your character remains attended and the trigger does not automate movement, killing, or unattended play.
Allowed Examples
- A party member says
heal me, and your attended trigger casts a heal - A party assist trigger fires while you are actively playing
- A corpse trigger burns only corpses from your own kills
- A carefully limited combat trigger acts only after you personally choose the fight
Not Allowed
- Triggers that move your character
- Triggers that start killing when you enter a room
- Triggers that attack newly spawned enemies
- Triggers that keep you active while away
- Triggers that let another player control your character while you are away
- Triggers that burn, eat, skin, or otherwise harvest corpses you did not kill
- Client automation that chains scripts into unattended play
Movement
In-game movement scripts are allowed for travel. Triggering those scripts automatically is not.
Do not automate movement.
Killing
Automated killing is botting. This includes unattended combat, room-entry attacks, spawn attacks, and scripts that clear an area without live input.
Do not automate killing.
Safe Use
- Stay at the keyboard
- Keep triggers narrow
- Turn triggers off when you step away
- Avoid open variables that other players can abuse
- Make corpse triggers match your own kills only
- Ask staff before using a setup that feels uncertain
Trigger violations can cost levels, stats, gold, mythic access, or the character itself.