Druid

Druids

Work in progress: Druid is being built toward this design, and current game behavior differs in places.

Druids serve Gaea through grove, storm, root, beast, moon, water, stone, fire, rot, and renewal. The sea and stone, the storm and sun, the animals and plants, the patient work of decay, and the first green push after ruin all belong to their circle.

In Play

A Druid reads the ground first. Forest, swamp, desert, cave, storm, moonlight, and sacred grove all change which rites feel near at hand.

  • Read the terrain
  • Gather components and profession materials
  • Tend a sacred grove
  • Use rites that match the land, path, and form
  • Craft Druid-only Alchemy blueprints
  • Master favorite rites through real use

Natural Attunement

Natural Attunement rises through rite use, grove service, harvesting, path practice, living pilgrimages, and acts that restore natural balance.

RankOpens
SeedCalm Animal, Spirit Aura, Thorns, Produce Flame, Gust, Water of Life, grove planting, basic forage
RootCreate Water, Warp Wood, Growth, Stoneskin, Wild Speed, Wild Strength, Scry, Frighten, basic Verdant Alchemy
BloomWolf Form, Water Walk, Frost Bolt, Flame Blade, Frost Blade, Whirlwind
BranchBear Form, Hawk Form, Entangle, Purify Blood, Taint Blood, Nature Step, Befriend Animal
CanopySerpent Form, Call Ravens, Resist Poison, Wind Walk, Resist Cold, Eagle Eye
ThornResist Lightning, Locust Swarm, Resist Fire, Sunray, Mire, Call Lightning
StoneEarth Meld, Shatter, Earthquake, advanced grove communion
RainRenewal, Inferno, Drown, improved components, stronger sanctuary work
ElderwoodConjure Elemental, Reincarnate, ancient grove benefits
Verdant MythDeep path capstones, elder lunar rites, grove miracles

Rite mastery moves from Known to Practiced, Fluent, Rootbound, and Elder. Higher mastery improves cost, recovery, terrain hooks, grove hooks, form hooks, and component use.

Sacred Grove

Every Druid has a sacred grove planted in the wild. It grows through care, components, and plant or renewal magic used nearby.

Grove StageUse
SeedlingFaint recovery and a visible bond
SaplingClearer answers from the grove
Young GroveComponent storage, recovery, and personal rites
Mature GroveInner sanctum, deeper communion, reduced rite costs
Ancient GroveSafety, memory, shared respect, stronger grove pulse
Grove FocusBenefit
GardenMore herbs, rarer components, stronger plant work
CavernStone, endurance, underground routes, earth memory
Sacred PoolHealing, recovery, water rites, reflection
Archery GladeWind, sight, ravens, ranged nature magic
Primal ClayWild shape, beast memory, body change
MoonwellLunar alignment, tide, gravity, and astral rites

Terrain And Components

TerrainDruid use
Forest, jungle, swampPlant rites, animal contact, thorns, entangle, wolf, bear, serpent
Plains, hills, path, farmMovement rites, beast forms, weather signs, ravens
River, lake, sea, beachWater rites, cleansing, tidecall, drowning work, moon work
Mountain, cavern, undergroundStone rites, earthmeld, endurance, elementals
Desert, barren land, ash fieldsFire, sun, drought, endurance, difficult component work
Sky and open weatherWind, storm, lightning, hawk, ravens, moon signs

Attunement reads the current terrain. Favorable terrain strengthens forms and changes certain rites.

Harvesting And Verdant Alchemy

Druids use Professions as part of guild life. Herbalism turns wild herbs into potions, poultices, grove offerings, rite catalysts, and blueprint ingredients.

Blueprint FamilyExamplesUse
Poultices and balmsGrove Poultice, Renewal Salve, Rootmender BalmHealing, recovery, poison care
Wards and oilsBarkskin Resin, Storm Oil, Moon-Glass WashDefensive buffs and rite prep
Lures and bondsBeast Lure, Raven Feed, Elemental SaltFollower handling and summon focus
Terrain catalystsMire Spores, River-Stone Tincture, Skyseed Incense, Ashfield EmberShapes the next matching rite
Grove offeringsSeed Cakes, Root Tea, Moonwell Dew, Ancient CompostGrove growth and root-stash expansion
Rebirth preparationsLast Breath Moss, Reincarnation Seed, Green Grave OilRenewal and reincarnation

Blueprints unlock through Alchemy, Attunement, path work, and grove stage.

Paths And Spheres

PathThemeRites
NurtureHealing, growth, cleansing, safe passageWater of Life, Create Water, Purify Blood, Renewal
ErosionRot, venom, blight, breaking false permanenceTaint Blood, Mire, Shatter, Locust Swarm
HarmonyBalance, resistance, aura, sanctuarySpirit Aura, Rainbow Aura, resistances, grove pulse
ConvergenceFlesh, stone, beast, element, transformationWild Shape, Stoneskin, Enlarge Animal, Conjure Elemental
ImpulseStorm, speed, hunger, predatory motionGust, Wild Speed, Call Ravens, Call Lightning
LunarMoon, tide, gravity, mists, astral roadsMoonbeam, Moonlit Mists, Lift, Tidecall, Astral Walk

Spheres are the spell lenses: Animal for companions and forms, Plant for growth and thorns, Water for healing and drowning, Air for wind and storm, Earth for stone and endurance, Fire for heat and harsh renewal.

Wild Shape And Followers

Druid forms are spirit-forms learned through Gaea's mysteries.

FormUseFavored terrain
WolfEvasion, pursuit, fast huntingForest, jungle, swamp, plains, hills, path
BearEndurance, body strength, punishmentForest, jungle, swamp, plains, hills, path
HawkScouting, agility, sky movementSky, mountain, forest, plains, jungle, hills
SerpentVenom, strength, tight placesSwamp, jungle, forest, underground, river, lake
AllyUse
Befriended animalNatural companion won through trust and rite work
Befriended plantRooted or ambulatory plant ally shaped by Gaea's spirit
RavensShort-lived swarm for distraction and harrying
Air elementalSpeed, disruption, lightning and wind resistance
Earth elementalDurability, stone force, stability
Fire elementalAggression, heat, burning force
Water elementalRecovery, flow, cold and drowning themes

Rites

Rite FamilyRites
First ritesCalm Animal, Spirit Aura, Thorns, Produce Flame, Gust, Water of Life
Growth and bodyCreate Water, Warp Wood, Growth, Stoneskin, Endurance, Wild Speed, Wild Strength
Sight and fearScry, Frighten, Eagle Eye
Blades and coldFrost Bolt, Flame Blade, Frost Blade, Sky Blade, Ice Storm
MovementWater Walk, Nature Step, Wind Walk, Earth Meld
Binding and terrainEntangle, Mire, Shatter, Earthquake, Engulf
Blood and balancePurify Blood, Taint Blood, Rainbow Aura, Resist Poison, Resist Cold, Resist Lightning, Resist Fire
Beasts and alliesEnlarge Animal, Befriend Animal, Call Ravens, Conjure Elemental
Storm and disasterWhirlwind, Exterminate, Locust Swarm, Sunray, Call Lightning, Inferno, Drown
Restoration and cycleRenewal, Reincarnate
Wild shapeWolf Form, Bear Form, Hawk Form, Serpent Form

Lunar Rites

Lunar RiteUse
Lunar AlignmentReads the three moons and their present influence
MoonbeamCalls moonlight as direct force
Moonlit MistsUses mist, reflection, and moon-shadow for defense
Moon ReflectionTurns moonlight into scrying and omen work
LiftBends gravity around a creature or object
TidecallPulls water, blood, and weather through moon force
Moon SwarmCalls restless lunar force around enemies
ScourgeTurns harsh moonlight into punishment
MoonbladeShapes a temporary weapon from moonlight and sky force
Astral WalkTravels through moonlit spirit roads

Dailos brings disease and change. Markas brings sanctuary and healing. Tekal brings knowledge, balance, and strange gravity.

Restrictions

Druids favor leather, hide, wood, bone, stone, cloth, plant fiber, silver, and gold. Heavy plate and most forged metal armor break the covenant. Sickles, daggers, staves, spears, polearms, bows, thrown weapons, and simple blunts fit. Extreme holiness or corruption disrupts spellcasting.

Field Commands

CommandUse
dscoreShows Druid status, terrain, grove, components, and known powers
attuneReads the current terrain
dcomponentsShows carried Druid components
professions, reagentsShows profession progress or stored materials
gather herbs, forage componentsHarvests herbs or natural components
grove plant, grove statusPlants or checks a personal sacred grove
grove stashStores or retrieves components from the grove
groves, communeLists mature groves or enters a grove sanctum
study, learn, meditate, masterReviews, learns, or deepens powers
begin, quickcraft, read, manufactureUses Alchemy and blueprints
wildshape <form>, unshiftEnters or leaves spirit-form
release, dismiss, secure, allowManages followers and carried items
unleash, heel, toggleControls follower combat behavior
dchat, edchat, dhistUses the Druid channel
gaea, egaea, gaeahistUses the shared Gaean nature channel