Druid
In the world of Geshtai, there are many powers, but the oldest of these is Gaea, the incarnation of Nature itself. The sea and stone, the storm and sun, the raw power of fire and lightning and wind, and the animals and plants of Geshtai... all of this is Gaea's domain.
Gaea has no clerics, but she does have followers, and the druids are counted among their number. A group of secretive warrior-priests, they study the mysteries of Gaea and draw upon her power in their efforts to serve Nature. Gaea's power is broad in scope, and each druid may develop different magical abilities -- yet they do not rely solely on their spells, and can fight as fiercely as any cleric.
If you would join their ranks, seek out the circle of stones hidden in the forest west of town.
A unique experience
A Druid's closely intertwined role within nature causes them to uses several traits. As a Druid uses their abilities, their connection strengthens, allowing them to further explore the gifts of nature. Druids interact with the following traits heavily:
- Herbalism: Some skills can be augmented with the use of herbs collected through the profession skill
- Masule: The physical prowess known to Gaean followers
- Eurus: The mindful self-awareness that strengthens the bond between Druid, Gaea, and Nature itself
- Stewardship: A measure of connection to DarkWind's animal populace; exercised heavily by animal companions and followers
In terms of attributes, a Druid receives:
10 HP
per point ofCON
3 SP
perWIS
,3 SP
perCHR
,2 SP
perCON
, and1 SP
perDEX
Enter your grove
Gaea blesses each Druid with a personalized grove hidden away in the forests near the main guild hall on DarkWind. Upon reaching certain levels of experience and training, a Druid can partition the spirits of their grove. If the request is granted, the grove will be forever altered. Though Gaea's power is near limitless, she does not permit a grove without limits; a Druid must carefully consider their grove's focus. The following beseechments are available:
- Garden: A Druid will find that they can
gather herbs
more frequently within their grove, occasionally finding rarer or unexpected herbs - Cavern: The Cavern of Spirits strengths a Druid's primal connections, allowing enhanced and permanent transformations
- Sacred Pool: Allows a Druid to commune with water spirits, allowing them to quickly heal and recover while meditating
- Archery Glade: Includes an archery range; unlocks specialty arrow abilities and temporary bonuses to stealth and combat
- Primal Clay: Allows a Druid to sculpt the clay in order to make a replica of another item, once per boot
Skills
These skills are available to all Druids:
Skill | dhelp | Description |
---|---|---|
Calm | dcalm | Use natural connection to calm a plant or animal |
Enlarge Animal | denlarge | Bestow a plant or animal with life force to strength and enlarge it |
Summon Wolf | dsummon | Summon a wolf companion |
Transform: Wolf | dtransform | Temporarily take on the shape of a wolf |
Spirit Aura | daura | Read a target's aura |
Paths
Druids gain access to a variety of skills, abilities, and spells when they are bonded to Gaea.
Once a Druid has a sufficient amount of training in a Trait, they may choose to walk
a specific path.
This will grant the Druid access to new skills, or changes to existing skills.
The Druid's first path can be chosen when they raise one of the previously mentioned traits to 25
.
A second path can be pursued once one of those Traits reaches 100
.
Path of Nurture
Skill | dhelp | Requirements | Description |
---|---|---|---|
Verdant Surge | dsurge | H(25),E(5) | Accelerate the growth of plants in an area, allowing them to be harvested more often |
Healing Bloom | dbloom | E(50),H(50) | Heal a target slowly over time, with a large burst of healing as the effects end |
Nature's Touch | dtouch | E(25),S(10) | Restore a small amount of HP and SP to an ally |
Renewal | drenewal | E(50) | Instantaneous but costly heal |
Mend | dmend | E(75) | Allows one's wounds to randomly heal during combat |
Water of Life | dwater | E(150) | Bathe a target in the waters of life, healing them over time |
Living Armour | darmour | E(175),S(100) | Imbue a piece of armour with living, moving thorns |
Green Thumb | dthumb | E(200),H(150) | Enhance plant-based skills' potency and reduce their cooldowns |
Reincarnate | dreincarnate | E(300) | Use your natual bond to the environment to resurrect yourself with minimal pain |
Growth Spire | dspire | E(500),H(250) | Call forth a mushroom that pulses with energy, restoring SP to nearby allies |
Blessing of Gaea | dblessing | E(600),S(200) | Shower an ally in Gaea's blessing, providing a significant heal and minor buffs |
Heartwood Protection | dheartwood | E(750),H(500) | Call upon the ancient trees to shield an ally, reflecting a portion of damage back |
Path of Erosion
Skill | dhelp | Requirements | Description |
---|---|---|---|
Sandblast | dblast | - | Summon a gust filled with gritty sand, eroding armour and reducing visibility |
Rusting Touch | drust | - | Cause metallic objects on a target to rapidly rust, reducing their effectiveness |
Decaying Shot | dshot | - | While wielding a bow, launch an arrow that will sunder a target |
Liquefy Ground | dliquefy | - | Transform the ground into a quicksand-like state, entangling a target |
Breach | dbreach | - | Erode magical shielding or protective wards |
Taint Blood | dtaint | - | Poison a target, causing damage over time |
Earthbond | dearthbond | - | Remove the metallic components of armour and weapons to make them usable by a Druid |
Fog | dfog | - | Cloak an area in a thick fog, restricting vision and causing confusion |
Path of Harmony
Skill | dhelp | Requirements | Description |
---|---|---|---|
Transform: Raven | dtransform | - | Take on the shape of a raven |
Intensify | dintensify | - | Improve your natural vision |
Guardian Willow | dwillow | - | Summon a protective barrier made of interwoven branches |
Centering Chant | dcenter | - | A chant that focuses and centers the mind, quickly regenerating a small amount of SP |
Elemental Balance | dbalance | - | Attune with the elements, providing a shield against various elemental damage |
Windwalk | dwindwalk | - | Link with spirits of wind and storm to walk on air as if it were solid |
Harmonic Quiver | dquiver | - | Imbune a bow with an elemental effect based on the environment |
Lunar Alignment | dlalign | - | Gain a buff based on the current states of Dailos, Markus, and Tekal |
Transform: Elemental | dtransform | - | Take on the shape of a raven |
Path of Convergence
Skill | dhelp | Requirements | Description |
---|---|---|---|
Transform: Crinos | dtransform | - | Take on the form of a hybrid creature that falls somewhere between a person and wolf |
Sensory Web | dweb | - | Create a network of webs that alert the Druid to movement and activity |
Stoneskin | dstoneskin | - | Enchant your skin to be as hard as granite |
Wind | dwind | - | Summon a gust of wind to distract enemies or move smaller objects |
Tapping | dtapping | - | Bind a target to the environment, reducing their resists and leaving them exposed |
Gravity Pull Arrow | dgpull | - | Launch an arrow that binds a target to the ground, blocking movement |
Nature's Relay | drelay | - | Allow the Druid to travel swiftly back to their grove |
Unified Force | dforce | - | Unleash an umbral strike that scales with Eurus and Masule |
Path of Impulse
Skill | dhelp | Requirements | Description |
---|---|---|---|
Wind's Dash | ddash | M(5) | Enhance the Druid's speed dramatically for a short duration |
Leap | dleap | M(25),S(50) | Leap onto a surprised opponent for an extra attack; easier when transformed |
Quickening Pulse | dpulse | M(50) | Boost the Druid's reflexes, enhancing dodging for a short duration |
Wild Strength | dstrength | M(100),S(50) | Borrow the strength of creatures such as the bull, bear, and elephant |
Rage | drage | M(150),E(50) | Unleash a howl of inner rage, fearing enemies and potentially paralyzing them |
Burst | dburst | M(200) | Launch into a stream of damaging attacks, but at the cost of decreased dodge |
Gaean Surge | dsurge | M(250),E(350) | While enabled, amplifies the power of spells and attacks while increasing their cost |
Lightning Strike | dstrike | E(500) | Call forth a strike of lightning, damaging everyone, including the Druid |
Transform: Direwolf | dtransform | M(700),S(500) | Take on the form of a hulking wolf creature of legend |
Rapid Shot | drapid | M(700),E(150) | Fire a rapid succession of arrows with impeccable accuracy, then become lethargic |