Classes
Work in progress: the class roster is being built toward this design, and current game behavior differs in places.
Classes are things a character innately is. A guild teaches a skill or discipline; a class changes the character's body, mind, nature, or relationship with the world.
See Remort for the larger progression system.
Class Roster
| Developer | Class | Status | Description |
|---|---|---|---|
| Cales | Artificer | Coming | Schematics, devices, salvage, and crafted tools |
| Acer | Dragon | Open | Age, lineage, breath, lair, and hoard |
| Acer | Morpher | Closed | Flesh shaped into weapons, defenses, movement, and regeneration |
| Cales | Psionicist | Open | Perception, force, telepathy, and control |
| Acer | Vampire | Closed | Hunger, blood, night, charm, fear, and predatory restraint |
How Classes Work
- Classes alter a character's body, mind, craft, or existence
- Classes sit above guild membership rather than replacing it automatically
- Class power brings class-shaped costs
- Remort choices create new play patterns, not just larger numbers
- Closed and coming classes remain unavailable until their play patterns are ready