Classes
Work in progress: the class roster is being built toward this design, and current game behavior differs in places.
Classes are remort-scale transformations. A guild teaches what a character does. A class changes what a character is.
See Remort for the larger progression system.
Class Roster
| Class | Description |
|---|---|
| Artificer | Artificers solve problems with schematics, devices, salvage, and crafted tools |
| Dragon | Dragons become mythic bodies defined by age, lineage, breath, lair, and hoard |
| Morpher | Morphers reshape flesh into weapons, defenses, movement, and regeneration |
| Psionicist | Psionicists turn disciplined mind into perception, force, telepathy, and control |
Candidate Class
| Class | Description |
|---|---|
| Vampire | Vampires live through hunger, blood, night, charm, fear, and predatory restraint |
How Classes Work
- Classes alter a character's body, mind, craft, or existence
- Classes sit above guild membership rather than replacing it automatically
- Class power brings class-shaped costs
- Remort choices create new play patterns, not just larger numbers
- Candidate classes stay out of the confirmed roster until the play pattern is stable