Classes

Work in progress: the class roster is being built toward this design, and current game behavior differs in places.

Classes are things a character innately is. A guild teaches a skill or discipline; a class changes the character's body, mind, nature, or relationship with the world.

See Remort for the larger progression system.

Class Roster

DeveloperClassStatusDescription
CalesArtificerComingSchematics, devices, salvage, and crafted tools
AcerDragonOpenAge, lineage, breath, lair, and hoard
AcerMorpherClosedFlesh shaped into weapons, defenses, movement, and regeneration
CalesPsionicistOpenPerception, force, telepathy, and control
AcerVampireClosedHunger, blood, night, charm, fear, and predatory restraint

How Classes Work

  • Classes alter a character's body, mind, craft, or existence
  • Classes sit above guild membership rather than replacing it automatically
  • Class power brings class-shaped costs
  • Remort choices create new play patterns, not just larger numbers
  • Closed and coming classes remain unavailable until their play patterns are ready