Classes

Work in progress: the class roster is being built toward this design, and current game behavior differs in places.

Classes are remort-scale transformations. A guild teaches what a character does. A class changes what a character is.

See Remort for the larger progression system.

Class Roster

ClassDescription
ArtificerArtificers solve problems with schematics, devices, salvage, and crafted tools
DragonDragons become mythic bodies defined by age, lineage, breath, lair, and hoard
MorpherMorphers reshape flesh into weapons, defenses, movement, and regeneration
PsionicistPsionicists turn disciplined mind into perception, force, telepathy, and control

Candidate Class

ClassDescription
VampireVampires live through hunger, blood, night, charm, fear, and predatory restraint

How Classes Work

  • Classes alter a character's body, mind, craft, or existence
  • Classes sit above guild membership rather than replacing it automatically
  • Class power brings class-shaped costs
  • Remort choices create new play patterns, not just larger numbers
  • Candidate classes stay out of the confirmed roster until the play pattern is stable