Sigils

Sigils are passive effects granted by equipment, forms, boons, guild features, or other sources. A sigil changes how your character behaves without adding a normal command.

Some sigils are simple stat-like bonuses. Others react to combat, terrain, food, magic, alignment, or specific enemy types.

Common Sigils

SigilEffect
RuthlessDeal extra damage to badly wounded enemies
Critical StrikeIncrease critical hit chance
EvadeGain a chance to dodge incoming attacks
BufferIncrease shielding received
HardyIncrease HP
MeditationRegenerate faster while sitting
ImbiberAvoid the headache from intoxication
Burned ResistReduce burn duration or become immune at higher values
RiposteGain a chance to counter an incoming attack
SpellstealDrain some SP when attacking
GluttonIncrease the effect of food
FlightGrant flight where the area allows it
LifesaverSurvive an otherwise fatal attack
FortifiedImprove defense while facing multiple opponents
MysticGain a chance to avoid magical attacks

Alignment Sigils

SigilEffect
Good NaturedCombat actions tend to move alignment upward
Neutral NaturedCombat actions tend to move alignment toward neutral
Evil NaturedCombat actions tend to move alignment downward

Enemy Sigils

SigilEffect
DragonheartDeal extra damage to dragon enemies
Giant SlayerDeal extra damage to larger opponents

Domain Sigils

Some sigils reflect the place they came from.

SigilSource FlavorEffect
FrostbornHyperboreaResist cold and fight better in freezing places
Valkyrie's FuryHyperboreaCall a brief ally during dangerous fights
ThundersoulHyperboreaGain speed after lightning damage
Jade StrikeKereiAdd poison to attacks
Mystic MeditationKereiImprove regeneration in hidden meditation places
Forest SpiritKereiReceive occasional healing from a summoned spirit
Spore BurstLerquirdRelease poisonous spores when struck
Fungal GrowthLerquirdRegenerate faster around fungal terrain
Swamp StalkerLerquirdMove and hide better in swamp terrain
Rotting TouchLerquirdInfect enemies with weakening rot
Fiery FocusIglantuImprove fire damage
Magma WalkerIglantuCross volcanic terrain more safely
Infernal RejuvenationIglantuRegenerate near flame or heat
Molten ArmorIglantuGain temporary armor that burns attackers

Reading Sigils

Sigils are easiest to understand by looking at the item, form, or effect that grants them. A weapon sigil usually changes attacks. Armor sigils usually change defense, resistance, survival, or regeneration. Domain sigils often become stronger in matching terrain.

Future guild and class designs can build on sigils directly. A protective guild buff can add or improve Buffer, a fire stance can interact with Fiery Focus, and a travel feature can grant Flight or Magma Walker.