Sigils
Sigils are passive effects granted by equipment, forms, boons, guild features, or other sources. A sigil changes how your character behaves without adding a normal command.
Some sigils are simple stat-like bonuses. Others react to combat, terrain, food, magic, alignment, or specific enemy types.
Common Sigils
| Sigil | Effect |
|---|---|
| Ruthless | Deal extra damage to badly wounded enemies |
| Critical Strike | Increase critical hit chance |
| Evade | Gain a chance to dodge incoming attacks |
| Buffer | Increase shielding received |
| Hardy | Increase HP |
| Meditation | Regenerate faster while sitting |
| Imbiber | Avoid the headache from intoxication |
| Burned Resist | Reduce burn duration or become immune at higher values |
| Riposte | Gain a chance to counter an incoming attack |
| Spellsteal | Drain some SP when attacking |
| Glutton | Increase the effect of food |
| Flight | Grant flight where the area allows it |
| Lifesaver | Survive an otherwise fatal attack |
| Fortified | Improve defense while facing multiple opponents |
| Mystic | Gain a chance to avoid magical attacks |
Alignment Sigils
| Sigil | Effect |
|---|---|
| Good Natured | Combat actions tend to move alignment upward |
| Neutral Natured | Combat actions tend to move alignment toward neutral |
| Evil Natured | Combat actions tend to move alignment downward |
Enemy Sigils
| Sigil | Effect |
|---|---|
| Dragonheart | Deal extra damage to dragon enemies |
| Giant Slayer | Deal extra damage to larger opponents |
Domain Sigils
Some sigils reflect the place they came from.
| Sigil | Source Flavor | Effect |
|---|---|---|
| Frostborn | Hyperborea | Resist cold and fight better in freezing places |
| Valkyrie's Fury | Hyperborea | Call a brief ally during dangerous fights |
| Thundersoul | Hyperborea | Gain speed after lightning damage |
| Jade Strike | Kerei | Add poison to attacks |
| Mystic Meditation | Kerei | Improve regeneration in hidden meditation places |
| Forest Spirit | Kerei | Receive occasional healing from a summoned spirit |
| Spore Burst | Lerquird | Release poisonous spores when struck |
| Fungal Growth | Lerquird | Regenerate faster around fungal terrain |
| Swamp Stalker | Lerquird | Move and hide better in swamp terrain |
| Rotting Touch | Lerquird | Infect enemies with weakening rot |
| Fiery Focus | Iglantu | Improve fire damage |
| Magma Walker | Iglantu | Cross volcanic terrain more safely |
| Infernal Rejuvenation | Iglantu | Regenerate near flame or heat |
| Molten Armor | Iglantu | Gain temporary armor that burns attackers |
Reading Sigils
Sigils are easiest to understand by looking at the item, form, or effect that grants them. A weapon sigil usually changes attacks. Armor sigils usually change defense, resistance, survival, or regeneration. Domain sigils often become stronger in matching terrain.
Future guild and class designs can build on sigils directly. A protective guild buff can add or improve Buffer, a fire stance can interact with Fiery Focus, and a travel feature can grant Flight or Magma Walker.