Bard

Work in progress: Bard is being built toward this design, and current game behavior differs in places.

Bards turn attention into power. Songs, stories, rumors, morale, reputation, and old lore all become tools in the hands of a practiced performer.

At A Glance

  • Main traits: Presence, Memory, Empathy
  • Progression: repertoire, renown, performance mastery
  • Core tools: instruments, verses, stories, chants, rumors, audience pressure
  • Combat identity: party morale, disruption, tempo, setup
  • Support identity: lore, travel memory, social leverage, steadying allies

What Makes Bard Different

Bard is the public-facing power guild. Other guilds hide, pray, study, or train. Bards walk into a room and change what the room believes.

SystemDescriptor
RepertoireSongs, chants, stories, and tricks known by the Bard
RenownSocial memory earned through performances and public deeds
AudienceRoom attention that strengthens performances and social pressure
LorePractical knowledge drawn from songs, legends, places, and names

Advancement

Bard advancement uses renown and repertoire. Renown grows from performances that matter, useful lore work, memorable public deeds, and support in real fights.

Renown opens:

ThresholdOpens
Local NameBasic songs, lore, soothe, simple tricks
Known VoiceChants, rally, perform, audience hooks
TroubadourLegends, muse, stronger morale effects
Court FavoriteSocial pressure, reputation play, public counters
Master BardGreat performances, group-defining songs, rare lore

Repertoire grows through study, travel, discovered stories, and composing. A Bard's known material matters as much as raw power.

Performance

Performances create short-lived room states. A room state affects allies, enemies, and social commands while the Bard holds attention.

PerformanceDescriptor
RallyRestores morale and helps allies resist fear or disruption
SootheCalms aggression and reduces panic
HymnSlow supportive song with stronger group payoff
ChantFaster rhythmic support for combat pressure
DirgeFear, hesitation, and anti-undead flavor
SatireSocial pressure against one target
LegendLore performance that reveals history or weakness

Tricks And Lore

Bards also keep practical tricks that feel like stagecraft rather than spellwork.

TrickUse
VentriloquismMisdirection and room pressure
Play DeadEmergency deception
DistractBreaks focus or creates an opening
JugglePerformance setup and crowd attention
ComposeAdds personal material to the repertoire
LoreIdentifies history, creators, rumors, and useful context
LegendStronger lore tied to named places, people, and artifacts

Useful Commands For Bards

These are useful commands for Bards:

  • bard, bards, bhist: guild communication
  • perform: begin a performance
  • songs: list known songs and chants
  • compose: create or refine personal material
  • lore: inspect history or practical story
  • legend: call deeper named lore
  • rally: steady allies
  • soothe: calm a room or target
  • vent: misdirect speech or sound
  • renown: review reputation and audience memory

Beta Test Focus

Helpful feedback from beta testers:

  • Performances change fights without feeling like passive buffs
  • Bards feel useful before combat starts
  • Lore produces practical answers
  • Renown feels earned through public play
  • Social tricks feel playful without becoming spam