Archived and Transitional Guilds

These systems have code, docs, registry traces, or command directories, but they are not wired like the live GuildD soul-path guilds. They are useful historical material and may contain mechanics worth mining, but they should not be treated as current playable guild specs without fresh verification.

Charlatan

Status: transitional, aliased to Bard in the registry.

Charlatan has a full old code tree, command directory, help docs, and a Darkwind entrance route. However, CHARLATAN currently aliases BARD in guildd.h, its GUILD_FIELDS entry is commented out, and it has no GuildD soul repair path.

Legacy role: wandering trickster, illusionist, alchemist, huckster, and social operator. The help describes no normal guild levels; instead Charlatans trained individual skills with skill points. Commands include cchat, cwho, cskill, cappraise, ccook, cpotion, cpoison, cdazzle, cblur, cbluff, cshadow, csense, cescape, csell, cbuy, calter, ctattoo, and cventriloquism.

Source anchors: /guilds/charlatan, /cmds/guilds/charlatan, /doc/guild/charlatan.

Rogue

Status: archived or experimental.

Rogue has a substantial code tree, command directory, and help docs, but it is not in the current GUILD_NAMES list. Its Darkwind/Kerei entrance routes are commented out in guildd.c.

Legacy role: cabal-based rogue system with Basher, Thief, and Assassin branches, practice points, and a broad skill surface. Powers overlap heavily with Thief, Ninja, Fighter, and Swashbuckler concepts: steal, case, hide, stab, trap, tripwire, blind, cripple, pummel, focus, meditate, breakin, disembowel, and more.

Source anchors: /guilds/rogue/obj/rogue_so.c, /cmds/guilds/rogue, /doc/guild/rogue.

Samurai

Status: partially registered but disconnected.

Samurai appears in GUILD_NAMES and has code, commands, help docs, rooms, and a soul. It is missing from the GUILD_FIELDS mapping and has no GuildD soul repair path. That makes it a legacy/transitional system rather than a fully wired live guild in this checkout.

Legacy role: honor-bound weapon guild with houses, a sash soul, house/honor state, signature sword mechanics, quick draw, charge, slash, slice, whirlwind, meditation, hardening, stare, and focus powers.

Source anchors: /guilds/samurai/samurai_soul.c, /cmds/guilds/samurai, /doc/guild/samurai.

BattleMage

Status: registered prototype.

BattleMage is present in the registry and has a soul plus a small code tree, but there is no GuildD soul repair path and no default entrance route. The only command directory currently visible is minimal, with _eattune.c as an example.

Legacy role: intended hybrid arcane combat guild. The soul tracks concepts such as battle attunement, healing dance, mind quickening, evocation timers, and specialization.

Source anchors: /guilds/battlemage/bm_soul.c, /guilds/battlemage, /cmds/guilds/battlemage.

Glyph

Status: registered prototype, disconnected.

Glyph is listed in the registry and has a soul plus include files for body slots and runes. It does not have a GuildD soul repair path, and the command directory referenced by its header is not present under /cmds/guilds/.

Legacy role: body-rune guild. The soul is an eye-like mark on the forehead and tracks active runes with durations. Header comments describe body slots and rune complexity as the limiting model.

Source anchors: /guilds/glyph/glyph_soul.c, /guilds/glyph/include.

Old Set / Cleric_Set

Status: superseded by Priest.

The older Set cleric implementation remains under /guilds/set. It uses names such as Cleric_Set, set_soul, Set rituals, old temple rooms, and old command definitions. The current registered Set-side divine guild is Priest under /guilds/priest.

Legacy role: dark cleric and ritual system. Keep it as historical context for Set themes, but verify against Priest before carrying mechanics forward.

Source anchors: /guilds/set, /guilds/set/obj/set_soul.c.

Newmage

Status: duplicate or transitional Mage tree.

/guilds/newmage mirrors much of the Mage structure but is not the active GuildD target. The live Mage soul path points at /guilds/mage/magesoul.

Use this tree only as historical comparison material.

Source anchors: /guilds/newmage, /guilds/mage.

Registry-Only or Mostly Missing Names

These names have registry entries, help docs, entrance traces, or restriction rows, but no complete current guild tree wired through GuildD in this checkout:

  • Berserker - registry and restriction rows exist, but no top-level guild code tree or soul path was found.
  • BloodMage - registry entry and restriction row exist, but no complete wired tree was found.
  • Deathknight - registry entry and Souvrael/Kerei entrance references exist, but the referenced top-level tree is absent.
  • UberGarou / Ubergarou - registry naming is inconsistent by case, and no complete wired tree was found.
  • Vampire - registry and old help docs exist, and old Set code references vampire behavior, but there is no live GuildD soul path or complete current guild tree.