Garou
Work in progress: Garou is being built toward this design, and current game behavior differs in places.
Garou are Gaea's werewolf children: protectors, predators, spirits, and warning teeth. They carry rage and duty in the same body.
At A Glance
- Main traits: Masule, Instinct, Stewardship
- Progression: forms, dedication, pack memory, balance
- Core tools: transformation, rage, scent, tracking, howl, territory
- Combat identity: form-based pressure and decisive violence
- Support identity: pack awareness, anti-corruption work, spirit duty
What Makes Garou Different
Garou is not Druid with claws. Druid petitions nature through rites, groves, and wild magic. Garou embodies Gaea's animal judgment.
| System | Descriptor |
|---|---|
| Forms | Human, wolf, and war-form modes with different strengths |
| Rage | Instinctive power that saves or endangers the Garou |
| Pack | Social memory, territory, shared warning, and howl |
| Dedication | Warrior, Guardian, and Shaman expressions |
| Balance | Duty against corruption, silver, and spiritual sickness |
Advancement
Garou advancement uses form mastery, pack deeds, and balance. Growth comes from tracking threats, fighting corruption, using forms well, defending packmates, and answering spiritual obligations.
| Threshold | Opens |
|---|---|
| First Change | Basic forms, scent, howl |
| Blooded Claw | Chase, carry, bite, form combat |
| Packbound | Pack memory, territory, shared warnings |
| Dedicated | Warrior, Guardian, or Shaman techniques |
| Gaea's Teeth | Advanced rage, spirit rites, corruption hunts |
Forms
Each form changes what the Garou sees, risks, and commands.
| Form | Descriptor |
|---|---|
| Human | Social presence, tools, speech, restraint |
| Wolf | Scent, chase, tracking, speed, instinct |
| War-Form | Combat pressure, fear, raw physical dominance |
| Spirit-Touched | Shamanic perception and balance rites |
Dedications
| Dedication | Descriptor |
|---|---|
| Warrior | Direct combat, rage, chase, finishing pressure |
| Guardian | Protection, interception, pack defense |
| Shaman | Spirit sense, balance rites, corruption answers |
Moon state matters to Garou as instinct, omen, and pressure. Lunar spellcraft, astral travel, tide, storm, and gravity belong primarily to Druid.
Core Abilities
| Ability | Use |
|---|---|
| Transform | Change form |
| Scent | Track living trails and hidden presence |
| Howl | Warn, rally, challenge, or terrify |
| Chase | Pursue across nearby spaces |
| Bite | Form-based attack with instinct pressure |
| Carry | Move allies or prey in wolf logic |
| Balance | Read corruption or spiritual imbalance |
| Remember | Mark people, places, and pack history |
Useful Commands For Garou
These are useful commands for Garou:
garou,ghist: guild communicationtransform: change formscent: read trails and nearby presencehowl: communicate or pressure a roomchase: pursue a targetbalance: inspect spiritual stateremember: mark pack memorydedication: review chosen path
Beta Test Focus
Helpful feedback from beta testers:
- Forms feel different without becoming chores
- Rage creates meaningful risk
- Pack play matters for solo and group Garou
- Garou stays distinct from Druid
- Moon state adds flavor without taking over the guild