Legacy Design Notes
These notes describe the guild implementation that exists in the current mudlib.
They are intentionally separate from the future-facing design pages in
doc/design/gameplay/ so old behavior can be referenced without turning it into
new design direction by accident.
Primary source anchors:
codebase/secure/include/guildd.h- canonical guild names, flags, dual-guild rules, join levels, and max guild levels.codebase/secure/daemons/guildd.c- equipment restrictions, entrance routing, combat modifiers, HP/SP formulas, and guild soul repair paths.codebase/guilds/- guild rooms, souls, daemons, objects, and local headers.codebase/cmds/guilds/- command surfaces added by guild souls.codebase/doc/guild/- in-game guild help, often the clearest player-facing description of the older systems.
Pages: