Psionicist

Work in progress: Psionicist is being built toward this design, and current game behavior differs in places.

Psionicists turn disciplined mind into force. They read pressure, reshape perception, push bodies, touch thoughts, and bend the timing of a fight.

At A Glance

  • Class type: remort transformation
  • Main traits: Will, Memory, Perception
  • Progression: disciplines, mental strain, awakened senses
  • Core tools: telepathy, force, perception, displacement, mental control
  • Play identity: self-powered psychic pressure and information advantage

What Makes Psionicist Different

Psionicist is not spellbook magic or divine power. It is internal force trained until thought affects the room.

SystemDescriptor
DisciplinesClairsense, telepathy, force, body control, time pressure
StrainCost of pushing mental power too hard
FocusPrepared clarity for difficult psychic actions
PerceptionExtra information about rooms, targets, and danger
ProjectionMental reach beyond normal sight

Progression

Psionicist progression uses discipline thresholds and strain mastery.

ThresholdOpens
AwakenedTelepathy, simple force, perception flashes
FocusedBarriers, projection, pain control
DisciplinedDisplacement, density, mental attacks
UnboundTime pressure, banishment, deep perception
OvermindUltra-force, broad telepathy, rare psychic states

Disciplines

DisciplineDescriptor
TelepathyCommunication, influence, mental pressure
ClairsenseClairaudience, clairvoyance, danger reading
ForceBlasts, barriers, pushes, psychic strikes
Body ControlRejuvenation, density, pain, self-shaping
DisplacementTeleportation, banish, timing tricks

Core Powers

PowerUse
ProjectSends awareness outward
ClairvoyanceReads distant sight
ClairaudienceReads distant sound
BarrierCreates psychic defense
Psychic LashBasic mental attack
Pain SpikePunishes a target's nervous system
DisplaceMoves self or pressure point in space
Time ShiftAlters tempo briefly
RejuvenateRestores self through mental control
Ultra BlastHigh-end psychic burst

Beta Test Focus

Helpful feedback from beta testers:

  • Psychic power feels internal, not arcane
  • Perception gives useful information
  • Strain limits burst without feeling punitive
  • Disciplines create different builds
  • Psionicist feels like a class-scale transformation