Psionicist

Work in progress: Psionicist is being built toward this design, and current game behavior differs in places.

Psionicists turn disciplined mind into force. They reshape perception, push bodies, touch thoughts, and bend the timing of a fight.

In Play

Psionicists carry their power in thought, memory, and trained perception.

  • Read rooms and targets through awakened senses
  • Build Focus before difficult psychic work
  • Spend Strain carefully
  • Project awareness beyond ordinary sight
  • Use telepathy, force, displacement, and body control

Progression

Psionicists advance through discipline thresholds, strain mastery, awakened senses, and difficult psychic work.

ThresholdOpens
AwakenedTelepathy, simple force, perception flashes
FocusedBarriers, projection, pain control
DisciplinedDisplacement, density, mental attacks
UnboundTime shift, banishment, deep perception
OvermindUltra-force, broad telepathy, rare psychic states

Disciplines

DisciplineDescription
TelepathyCommunication, influence, mental contact
ClairsenseClairaudience, clairvoyance, danger reading
ForceBlasts, barriers, pushes, psychic strikes
Body ControlRejuvenation, density, pain, self-shaping
DisplacementTeleportation, banish, timing tricks

Core Powers

PowerUse
ProjectSends awareness outward
ClairvoyanceReads distant sight
ClairaudienceReads distant sound
BarrierCreates psychic defense
Psychic LashBasic mental attack
Pain SpikePunishes a target's nerves
DisplaceMoves self or a chosen point in space
Time ShiftAlters tempo briefly
RejuvenateRestores self through mental control
Ultra BlastHigh-end psychic burst

Strain

Strain is the cost of pushing the mind too hard. Focus steadies difficult powers, but repeated force, deep projection, and aggressive mental contact raise the chance of backlash.