Psionicist
Work in progress: Psionicist is being built toward this design, and current game behavior differs in places.
Psionicists turn disciplined mind into force. They reshape perception, push bodies, touch thoughts, and bend the timing of a fight.
In Play
Psionicists carry their power in thought, memory, and trained perception.
- Read rooms and targets through awakened senses
- Build Focus before difficult psychic work
- Spend Strain carefully
- Project awareness beyond ordinary sight
- Use telepathy, force, displacement, and body control
Progression
Psionicists advance through discipline thresholds, strain mastery, awakened senses, and difficult psychic work.
| Threshold | Opens |
|---|---|
| Awakened | Telepathy, simple force, perception flashes |
| Focused | Barriers, projection, pain control |
| Disciplined | Displacement, density, mental attacks |
| Unbound | Time shift, banishment, deep perception |
| Overmind | Ultra-force, broad telepathy, rare psychic states |
Disciplines
| Discipline | Description |
|---|---|
| Telepathy | Communication, influence, mental contact |
| Clairsense | Clairaudience, clairvoyance, danger reading |
| Force | Blasts, barriers, pushes, psychic strikes |
| Body Control | Rejuvenation, density, pain, self-shaping |
| Displacement | Teleportation, banish, timing tricks |
Core Powers
| Power | Use |
|---|---|
| Project | Sends awareness outward |
| Clairvoyance | Reads distant sight |
| Clairaudience | Reads distant sound |
| Barrier | Creates psychic defense |
| Psychic Lash | Basic mental attack |
| Pain Spike | Punishes a target's nerves |
| Displace | Moves self or a chosen point in space |
| Time Shift | Alters tempo briefly |
| Rejuvenate | Restores self through mental control |
| Ultra Blast | High-end psychic burst |
Strain
Strain is the cost of pushing the mind too hard. Focus steadies difficult powers, but repeated force, deep projection, and aggressive mental contact raise the chance of backlash.