Artificer

Work in progress: Artificer is being built toward this design, and current game behavior differs in places.

Artificers solve problems by making, modifying, deploying, and maintaining objects. Their power lives in preparation, clever materials, field devices, and equipment that remembers its maker.

In Play

An Artificer enters danger with a plan, a kit, and a bag full of parts.

  • Learn schematics
  • Salvage useful material from equipment, constructs, and ruins
  • Prepare devices in a workshop
  • Carry field kits for quick work
  • Repair, reinforce, modify, and deploy devices during travel

Progression

Artificers advance through schematics, prototypes, mastery, salvage work, and workshop milestones.

ThresholdOpens
TinkerRepair, salvage, simple devices
MakerWeapon and armor modifications
EngineerField kits, traps, turrets, charged tools
SavantExperimental prototypes and unstable devices
Master ArtificerSignature inventions and rare schematics

Core Devices

DeviceUse
Field RepairRestores damaged equipment
ReinforceTemporarily strengthens armor or shields
EdgeworkImproves a weapon's cutting or piercing behavior
Spark CoilSmall lightning device
Smoke AmpuleEscape, concealment, or room cover
Clockwork SnarePrepared control tool
Deployable WardTemporary protective station
Salvage LensReads material value and hidden structure

Workbenches And Field Kits

Workshop work handles serious modification, rare schematics, and dangerous prototypes. Field kits handle quick repairs, simple devices, and emergency salvage when the Artificer is away from safety.