Artificer
Work in progress: Artificer is being built toward this design, and current game behavior differs in places.
Artificers solve problems by making, modifying, deploying, and maintaining objects. Their power lives in preparation, clever materials, field devices, and equipment that remembers its maker.
In Play
An Artificer enters danger with a plan, a kit, and a bag full of parts.
- Learn schematics
- Salvage useful material from equipment, constructs, and ruins
- Prepare devices in a workshop
- Carry field kits for quick work
- Repair, reinforce, modify, and deploy devices during travel
Progression
Artificers advance through schematics, prototypes, mastery, salvage work, and workshop milestones.
| Threshold | Opens |
|---|---|
| Tinker | Repair, salvage, simple devices |
| Maker | Weapon and armor modifications |
| Engineer | Field kits, traps, turrets, charged tools |
| Savant | Experimental prototypes and unstable devices |
| Master Artificer | Signature inventions and rare schematics |
Core Devices
| Device | Use |
|---|---|
| Field Repair | Restores damaged equipment |
| Reinforce | Temporarily strengthens armor or shields |
| Edgework | Improves a weapon's cutting or piercing behavior |
| Spark Coil | Small lightning device |
| Smoke Ampule | Escape, concealment, or room cover |
| Clockwork Snare | Prepared control tool |
| Deployable Ward | Temporary protective station |
| Salvage Lens | Reads material value and hidden structure |
Workbenches And Field Kits
Workshop work handles serious modification, rare schematics, and dangerous prototypes. Field kits handle quick repairs, simple devices, and emergency salvage when the Artificer is away from safety.