Vampire

Work in progress: Vampire is being built toward this design, and current game behavior differs in places.

Vampire is a transformation of appetite, body, social presence, and weakness.

In Play

Vampire is a curse, an appetite, and a social mask.

  • Feed to keep blood strong
  • Hunt better at night
  • Use charm, dread, claws, mist, and blood healing
  • Keep hunger from exposing the curse
  • Respect sunlight, sanctified ground, invitation, and public suspicion

Progression

Vampires advance through blood mastery, night rites, predatory restraint, and surviving the cost of hunger.

ThresholdOpens
Newly TurnedFeeding, night sight, minor charm
BloodedClaws, mist movement, stronger healing
CourtlySocial dominance, fear, invitation tricks
AncientDeep resilience, blood rites, territory
Master VampireLegendary night power and terrible hunger

Core Powers

PowerUse
FeedRestores blood and creates risk
Night SightReads darkness and living heat
CharmBends living attention socially
DreadFear and hesitation
Mist StepShort predatory movement
Blood MendHealing through stored blood
ClawsNatural close-range attack
Coffin RestRecovery through chosen refuge

Costs

Vampire power has strong constraints:

  • Hunger strains long sessions
  • Sunlight and sanctified spaces matter
  • Feeding creates social and moral exposure
  • Public predation raises danger
  • Some guild rites and holy effects punish undeath

Exposure

Exposure rises through careless feeding, public predation, holy trespass, sunlit mistakes, and hunger left too long. Night hides the curse. Bad habits teach the world what to hunt.