Dragon
Work in progress: Dragon is being built toward this design, and current game behavior differs in places.
Dragon is a mythic body path. The character does not merely learn dragon powers; the character becomes a dragon and accepts the consequences.
At A Glance
- Class type: remort transformation
- Main traits: Vigor, Presence, Element
- Progression: age, lineage, lair, hoard, form mastery
- Core tools: dragon form, breath, claws, scales, flight, fear
- Play identity: mythic strength with equipment and social tradeoffs
What Makes Dragon Different
Dragon changes the character's physical relationship with the world. Ordinary equipment, doors, shops, rooms, and social expectations all feel different in a dragon body.
| System | Descriptor |
|---|---|
| Age | Growth, power, scale, and presence |
| Lineage | Breath type, elemental identity, instincts |
| Dragon Form | Body transformation with major command changes |
| Lair | Territory, rest, hoard, and identity |
| Hoard | Wealth memory and mythic self-definition |
Progression
Dragon progression uses age and lair milestones.
| Threshold | Opens |
|---|---|
| Wyrmling | Claws, scales, first breath |
| Young Dragon | Flight, fear, stronger body |
| Adult Dragon | Lair, hoard benefits, lineage expression |
| Ancient Dragon | Territory pressure, legendary breath |
| Great Wyrm | Mythic presence and rare dragon rites |
Dragon Powers
| Power | Use |
|---|---|
| Transform | Enter or leave dragon form |
| Breathe | Elemental cone or focused breath |
| Claws | Natural weapon pressure |
| Scales | Natural armor and resistance |
| Flight | Travel and aerial positioning |
| Fear | Presence attack against weaker resolve |
| Stomp | Ground pressure and disruption |
| Airdrop | Movement and battlefield entry |
| Lair | Return, rest, and hoard work |
Tradeoffs
Dragon power has visible costs:
- Dragon form changes equipment use
- Large bodies struggle with ordinary spaces
- Social systems react to mythic presence
- Hoard and lair identity create obligations
- Breath and fear draw attention
Beta Test Focus
Helpful feedback from beta testers:
- Dragon form feels transformative
- Tradeoffs feel fair and flavorful
- Lair and hoard matter
- Lineage changes playstyle
- Dragon feels like a class, not a guild with scales