Dragon
Work in progress: Dragon is being built toward this design, and current game behavior differs in places.
Dragon is a mythic body path. The character becomes a dragon and accepts the consequences.
In Play
Dragon changes the character's physical relationship with the world. Ordinary equipment, doors, shops, rooms, and social expectations all feel different in a dragon body.
- Grow through age and form mastery
- Choose a lineage and live with its instincts
- Use breath, claws, scales, fear, and flight
- Claim a lair and build a hoard
- Deal with the cost of being too large, too obvious, and too mythic
Progression
Dragons advance through age, lineage, lair work, hoard memory, and form mastery.
| Threshold | Opens |
|---|---|
| Wyrmling | Claws, scales, first breath |
| Young Dragon | Flight, fear, stronger body |
| Adult Dragon | Lair, hoard benefits, lineage expression |
| Ancient Dragon | Territory, legendary breath |
| Great Wyrm | Mythic presence and rare dragon rites |
Dragon Powers
| Power | Use |
|---|---|
| Transform | Enter or leave dragon form |
| Breathe | Elemental cone or focused breath |
| Claws | Natural weapon attacks |
| Scales | Natural armor and resistance |
| Flight | Travel and aerial positioning |
| Fear | Presence attack against weaker resolve |
| Stomp | Ground force and disruption |
| Airdrop | Movement and battlefield entry |
| Lair | Return, rest, and hoard work |
Tradeoffs
Dragon power has visible costs:
- Dragon form changes equipment use
- Large bodies struggle with ordinary spaces
- Settlements and factions react to mythic presence
- Hoard and lair obligations create story hooks
- Breath and fear draw attention
Lineage
Lineage sets the breath, elemental nature, resistance pattern, and instincts that shape the Dragon's growth. Age increases scale; lineage gives that scale a name.