Dragon

Work in progress: Dragon is being built toward this design, and current game behavior differs in places.

Dragon is a mythic body path. The character becomes a dragon and accepts the consequences.

In Play

Dragon changes the character's physical relationship with the world. Ordinary equipment, doors, shops, rooms, and social expectations all feel different in a dragon body.

  • Grow through age and form mastery
  • Choose a lineage and live with its instincts
  • Use breath, claws, scales, fear, and flight
  • Claim a lair and build a hoard
  • Deal with the cost of being too large, too obvious, and too mythic

Progression

Dragons advance through age, lineage, lair work, hoard memory, and form mastery.

ThresholdOpens
WyrmlingClaws, scales, first breath
Young DragonFlight, fear, stronger body
Adult DragonLair, hoard benefits, lineage expression
Ancient DragonTerritory, legendary breath
Great WyrmMythic presence and rare dragon rites

Dragon Powers

PowerUse
TransformEnter or leave dragon form
BreatheElemental cone or focused breath
ClawsNatural weapon attacks
ScalesNatural armor and resistance
FlightTravel and aerial positioning
FearPresence attack against weaker resolve
StompGround force and disruption
AirdropMovement and battlefield entry
LairReturn, rest, and hoard work

Tradeoffs

Dragon power has visible costs:

  • Dragon form changes equipment use
  • Large bodies struggle with ordinary spaces
  • Settlements and factions react to mythic presence
  • Hoard and lair obligations create story hooks
  • Breath and fear draw attention

Lineage

Lineage sets the breath, elemental nature, resistance pattern, and instincts that shape the Dragon's growth. Age increases scale; lineage gives that scale a name.