Dragon

Work in progress: Dragon is being built toward this design, and current game behavior differs in places.

Dragon is a mythic body path. The character does not merely learn dragon powers; the character becomes a dragon and accepts the consequences.

At A Glance

  • Class type: remort transformation
  • Main traits: Vigor, Presence, Element
  • Progression: age, lineage, lair, hoard, form mastery
  • Core tools: dragon form, breath, claws, scales, flight, fear
  • Play identity: mythic strength with equipment and social tradeoffs

What Makes Dragon Different

Dragon changes the character's physical relationship with the world. Ordinary equipment, doors, shops, rooms, and social expectations all feel different in a dragon body.

SystemDescriptor
AgeGrowth, power, scale, and presence
LineageBreath type, elemental identity, instincts
Dragon FormBody transformation with major command changes
LairTerritory, rest, hoard, and identity
HoardWealth memory and mythic self-definition

Progression

Dragon progression uses age and lair milestones.

ThresholdOpens
WyrmlingClaws, scales, first breath
Young DragonFlight, fear, stronger body
Adult DragonLair, hoard benefits, lineage expression
Ancient DragonTerritory pressure, legendary breath
Great WyrmMythic presence and rare dragon rites

Dragon Powers

PowerUse
TransformEnter or leave dragon form
BreatheElemental cone or focused breath
ClawsNatural weapon pressure
ScalesNatural armor and resistance
FlightTravel and aerial positioning
FearPresence attack against weaker resolve
StompGround pressure and disruption
AirdropMovement and battlefield entry
LairReturn, rest, and hoard work

Tradeoffs

Dragon power has visible costs:

  • Dragon form changes equipment use
  • Large bodies struggle with ordinary spaces
  • Social systems react to mythic presence
  • Hoard and lair identity create obligations
  • Breath and fear draw attention

Beta Test Focus

Helpful feedback from beta testers:

  • Dragon form feels transformative
  • Tradeoffs feel fair and flavorful
  • Lair and hoard matter
  • Lineage changes playstyle
  • Dragon feels like a class, not a guild with scales