Standard and Aligned Guilds
These are the older aligned or standard guilds that still form the backbone of
the current guild system. They generally use a guild soul, guild command path,
in-game help tree, and GUILD_D equipment row.
Bard
Status: live GuildD soul path.
The Bard is a performance and support guild built around a lute soul. Its command
surface mixes social performance, battlefield encouragement, lore, tricks, and a
few direct utility powers. The soul adds /cmds/guilds/bard, connects the player
to Bard channels, and exposes higher-rank lines such as bgm.
Legacy role: flexible support, performer, storyteller, and occasional trickster.
Commands include performance and support tools such as perform, compose,
hymn, chant, rally, soothe, muse, lore, and legend, alongside
trick commands such as vent, playdead, distract, juggle, steal, and
brew.
Equipment is light-to-medium. Bard rows forbid plate, scale, and shields while leaving weapon use comparatively broad.
Source anchors: /guilds/bard/obj/bardsoul.c, /cmds/guilds/bard,
/doc/guild/bard.
Cleric_Mitra
Status: live GuildD soul path.
Cleric_Mitra is the Mitra-aligned priestly guild. The soul is a holy symbol, and
the command path lives under /cmds/guilds/mitra. The in-game help presents
Clerics as healers, defenders, resurrectors, curse and disease removers, and
holy casters who support allies from near or far.
Legacy role: defensive divine caster with healing, protection, resurrection,
holy offense, and travel or rescue tools. Help topics include bless, cure and
remove lines, renew, resurrect, raise, sunray, flamestrike, hold,
turn, truesight, locate, portal, word, hammer, angel, and wyvern.
Equipment favors blunt weapons and allows heavier armor than most casters. The GuildD row restricts slash, cleave, and pierce weapon families.
Source anchors: /guilds/mitra/mitra_soul.c, /cmds/guilds/mitra,
/doc/guild/clericmitra.
Fighter
Status: live GuildD soul path.
Fighter is the direct martial baseline. The soul is a tabard, and the guild is centered on weapons, armor, combat maneuvers, and battlefield durability.
Legacy role: heavy weapon and armor specialist. Commands include martial actions
such as bash, cleave, disarm, thrust, frush, fcharge, fkick,
fpunch, fdefend, fbalance, frenzy, frage, and fbehead, plus guild
utilities like fwho, fchat, fskills, fstats, and fassist.
Equipment is the least restrictive of the old guilds. Fighters can use the heavy weapons and armor that many other guilds cannot.
Source anchors: /guilds/fighter/fighter_soul.c, /cmds/guilds/fighter,
/doc/guild/fighter.
Garou
Status: live GuildD soul path.
Garou is the werewolf/Gaea guild. The code root is /guilds/were, while the
command path is /cmds/guilds/garou. The guild revolves around forms, packs,
moon logic, spirit, Gaea balance, and dedication paths.
Legacy role: shapeshifting predator and protector of balance. Forms include man,
wolf, and crinos, with form-specific commands such as chase, eat, bury,
carry, spit, and blend. Shared commands include transform, balance,
sense, scent, remember, forget, howl, and dig.
Garou have dedication branches such as warrior, shaman, and guardian. The soul adds extra paths for those branches when the player is dedicated.
Equipment restrictions are thematic: silver, many magical items, metal-heavy gear, and inappropriate armor are blocked.
Source anchors: /guilds/were/guild_ob.c, /cmds/guilds/garou,
/doc/guild/garou.
Lunar
Status: live GuildD soul path.
Lunar is a Gaea-adjacent moon mage guild. The soul is a glowing moonstone amulet. Its help describes powers from Dailos, Markas, and Tekal, with backfire risk and a strong dependency on moon-themed magic.
Legacy role: fragile caster with moon, gravity, storm, water, teleportation, and
lycanthropic themes. Commands include mbeam, mheal, mlight, morbs,
mreflect, mslam, mswarm, moongate, mtele, cataclysm, firestorm,
tsunami, solarwind, lunacy, and lycanthrope.
Progression runs through the normal 1-15 range, with code for higher levels gated by high character level and special moon champion states.
Equipment follows caster restrictions similar to Mage: cloth/leather, light weapons, and limited shields rather than heavy armor.
Source anchors: /guilds/lunar/objects/lunar_soul.c, /cmds/guilds/lunar,
/doc/guild/lunar.
Mage
Status: live GuildD soul path.
Mage is the classic Mitra-aligned arcane guild. The soul is a spell book, with spell commands and Mage channels added at login. In-game help frames Mages as good-aligned destructive and utility casters.
Legacy role: fire, ice, teleportation, detection, protection, and high-end
offense. The help spell list includes blaze, detect, analyze, missile,
find, illuminate, fireball, icestorm, insane, tport, mbarrage,
meye, armor, bolt, levitate, munlock, phase, gate, inferno,
powerup, wrath, and touch.
Equipment is strongly restricted. Mages avoid sharp/heavy weapons, plate, most metal armor, and shields.
Source anchors: /guilds/mage/magesoul.c, /cmds/guilds/mage,
/doc/guild/mage.
Ninja
Status: live GuildD soul path.
Ninja is a Gaea-side stealth and assassination guild. The soul is ninja wraps. Its help emphasizes secrecy, information, assassination, barehand combat, crippling strikes, meditative focus, and chained techniques.
Legacy role: stealth striker with practice-based ability investment. Ninjas gain
practice points, train individual skills, and can master selected abilities at
high guild levels. Commands include blind, cripple, dimmak, fade,
hayameru, heartstop, nflash, nfocus, nmed, ntrack, onmitsu,
pummel, shuriken, tsubo, and tsuki.
Equipment supports light martial play. Heavy weapons, shields, and metal-heavy armor are restricted.
Source anchors: /guilds/ninja/guild_soul.c, /cmds/guilds/ninja,
/doc/guild/ninja.
Paladin
Status: live GuildD soul path.
Paladin is the Mitra warrior guild. The soul is a golden Paladin shield, and the guild shares religious space with Clerics while taking a more active combat role.
Legacy role: holy martial defender with devotion powers, warhorse support, and
Mitra-themed offense. Devotions include courage, consecrate, retribution,
shield light, shield rush, smite, holy presence, divine favor,
Mitra's gift, repel undead, sanctify weapon, seals, and holy javelin.
The guild tracks devotion points by guild level. Advancement is capped at 15 and checks charisma. The soul also punishes alcohol use.
Equipment is fighter-like, though much of the identity centers on the guild shield, holy weapon use, and mounted or shield techniques.
Source anchors: /guilds/paladin/obj/paladin_soul.c,
/cmds/guilds/paladin, /doc/guild/paladin.
Priest
Status: live GuildD soul path.
Priest is the current Set-aligned guild. It replaces the older Cleric_Set
implementation found under /guilds/set. The soul is ceremonial robes and
connects to Priest channels.
Legacy role: Set/Chaos divine caster who trades vitality, faith, and domination
for power. Abilities include Chaos Bolt, Mend, Transference, Communion,
Guiding Strike, Healing Word, Dark Favor, Dreadspike, Summon Familiar,
Objurgate, Fragility, Scythe, Anathema, Shadow Step,
Petrifying Gaze, Dark Conviction, Resurrection, Leech, Augery,
Vitalism, Dark Pact, and Respite.
The soul tithes a portion of positive money gains to Set and can pull overly good alignment downward. Advancement reaches guild level 20 and cannot exceed player level.
Equipment allows more armor than Mage but stops short of full heavy fighter gear. Help specifically calls out scale and banded armor, not full plate.
Source anchors: /guilds/priest/guild_soul.c, /cmds/guilds/priest,
/doc/guild/priest.
Psionicist
Status: live GuildD soul path.
Psionicist is the mental power guild. The soul is a jeweled diadem. Its help describes a self-powered caster whose abilities come from disciplined mind rather than divine or arcane sources.
Legacy role: flexible psychic caster with telepathy, detection, protection,
damage, teleportation, density manipulation, and mental control. Powers include
awe, hypnotize, precognition, project, plash, rejuvenate,
clairaudience, clairvoyance, enhance, blind, barrier, reserve,
tstrike, dpain, pblast, dreamr, bwave, inflict, obscure,
displace, rfield, telobj, banish, timeshift, teleport, pyro, and
ultrablast.
Equipment is caster-light but more martial than Mage in some corners. Heavy sharp weapons, helms, plate, chain, scale, banded armor, and shields are blocked.
Source anchors: /guilds/psion/objects/p_soul.c, /cmds/guilds/psion,
/doc/guild/psionicist.
Swashbuckler
Status: live GuildD soul path.
Swashbuckler is the light blade and flair guild. The soul is a chipped golden doubloon. The guild has branches in several realms and a command surface built around blade techniques, social bravado, and agility.
Legacy role: dashing rogue, duelist, pirate, and courtly blade. Techniques by
guild level include Parry, Slash, Dodge, Offensive Spin, Calledshot,
Disarm, Riposte, Critical Strikes, Weaponbreak, Phantom Strikes,
Impale, Flurry, Flourish, Thousand Blades, and Dance of Death.
Commands include challenge, charm, doubloon, nameweapon, parley,
sbflank, sevaluate, skulk, ssap, stagger, starttech, sthrust, and
wound.
Equipment is light and blade-oriented. Huge weapons, heavy polearms, plate, and shields are restricted.
Source anchors: /guilds/swashbuckler/guild_soul.c,
/cmds/guilds/swashbuckler, /doc/guild/swashbuckler.
Thief
Status: live GuildD soul path.
Thief is the Set-side stealth, stealing, spying, and underworld guild. The soul
is thief_so, and the in-game docs frame the guild around sleight of hand,
scouting, traps, shadowing, and covert violence. It is also the only guild listed
in PK_GUILDS.
Legacy role: sneaky utility and assassination. Powers include roll, qstrike,
steal, money, scout, shadowstep, tripwire, palm, squint, silent,
contacts, trick, case, crit, conceal, plant, spunch, cstrike,
pick, trap, shadow, hide, peek, circle, fasttalk, breakin,
disem, tstrike, and stab.
The guild also has rank powers for roles such as GM, QM, ASN, and MKY.
Equipment is light and covert: small weapons, small shields, leather or padded armor, and jewelry are supported; heavy armor and large weapons are restricted.
Source anchors: /guilds/thief/thief_so.c, /cmds/guilds/thief,
/doc/guild/thief.