Thief

Work in progress: Thief is being built toward this design, and current game behavior differs in places.

Thieves turn information, access, and opportunity into power. They case rooms, steal valuables, plant tools, set traps, shadow targets, and make the world feel less secure.

At A Glance

  • Main traits: Shadow, Agility, Presence
  • Progression: underworld reputation, job mastery, contact network
  • Core tools: theft, casing, traps, shadowing, contacts, dirty tricks
  • Combat identity: opportunistic precision and prepared violence
  • Support identity: scouting, logistics, access, information, escape

What Makes Thief Different

Thief is not Ninja and not Swashbuckler. Ninja is disciplined assassination. Swashbuckler is visible blade theater. Thief is leverage: what the target owns, where the target goes, who the target trusts, and what the target forgot to guard.

SystemDescriptor
JobsBurglary, theft, casing, planting, shadowing, and trap work
HeatRisk created by repeated crimes and public mistakes
ContactsUnderworld favors, rumors, fences, and logistics
MarksPeople, places, and objects prepared for later action
Dirty TricksFast, unfair tools when a fight starts badly

Advancement

Thief advancement uses underworld reputation and job mastery. A Thief grows by completing jobs, escaping consequences, casing valuable targets, helping allies with access, and using dirty tricks in meaningful fights.

ThresholdOpens
PickpocketSteal, hide, peek, basic scouting
BurglarCase, pick locks, plant, conceal
CutpurseTripwire, fast talk, contacts, shadow
FixerBreak-in, traps, fences, favors
Master ThiefDeep contacts, high-risk jobs, precision violence

Underworld Work

JobDescriptor
StealTakes carried valuables
CaseStudies a target or location
PickOpens locks and access points
PlantPlaces objects for later payoff
ConcealHides items or evidence
ShadowFollows without open pursuit
ContactsCalls in underworld information or help
Fast TalkSocial escape or pressure

Combat Tricks

TrickUse
Quick StrikeOpportunistic opening
Cheap ShotDisrupts a vulnerable target
TripwirePrepared control
SapNon-lethal pressure and interruption
StabHigh-risk precision attack
CirclePositioning for a better strike
DisengageEscapes an honest fight

Useful Commands For Thieves

These are useful commands for Thieves:

  • thief, thieves, thist: guild communication
  • steal: take valuables
  • case: study a target
  • pick: open a lock
  • plant: place an object
  • hide: conceal self
  • shadow: follow a target
  • contacts: use underworld help
  • trap: prepare a danger
  • heat: review risk and reputation

Beta Test Focus

Helpful feedback from beta testers:

  • Thief creates leverage before combat
  • Jobs feel risky and satisfying
  • Contacts provide useful information
  • Heat discourages repetitive safe spam
  • Thief stays distinct from Ninja and Swashbuckler