Swashbuckler

Work in progress: Swashbuckler is being built toward this design, and current game behavior differs in places.

Dashing rogues, gallant courtiers, outlaw kings, pirates, kensai, duelists, and dockside troublemakers all find a home in the Swashbucklers. They trust quick feet, light armor, a ready blade, a better insult, and the kind of nerve that turns a bad room into a story.

In Play

A Swashbuckler is at home in courts, taverns, alleys, ships, forts, and any place where someone important thinks they are safe. The guild fights in the open, usually with a jest on the tongue and a blade already moving.

A Swashbuckler steals the room. The guild wins by making the fight public, personal, flamboyant, and just a little haunted.

  • Choose a proper blade
  • Start one or more techniques
  • Build tempo through parries, dodges, spins, and openings
  • Spend Finesse on the flashier work
  • Challenge, charm, parley, skulk, or toss a doubloon when the room turns ugly
  • Steal attention with a flourish, insult, named blade, or ghostly echo
  • Name the weapon that survives long enough to deserve it

Blades

Many Swashbuckler powers require a blade: knives, daggers, rapiers, sabres, cutlasses, short swords, katanas, and other light or one-handed swords. A good blade is more than a damage number. It has weight, balance, edge, story, and the right sort of arrogance in the hand.

sevaluate reads a weapon without making it magical. It tells the Swashbuckler what the blade is good for, whether it suits slashing or thrusting, and whether it has oddities worth noticing.

Finesse

Finesse measures how much blade work a Swashbuckler can keep alive at once. A young Swashbuckler handles one technique. A seasoned one layers styles until the fight looks unfair.

Technique strain comes from:

  • Technique weight
  • Blade type
  • Armor weight
  • Current tempo
  • Charm and reputation
  • Multiple offensive techniques
  • Multiple defensive techniques

Too much strain makes the dance ugly. A good Swashbuckler knows when to add another flourish and when to stop before the feet get tangled.

Flair

Flair is the visible part of Swashbuckler skill: the glove slap, the impossible bow, the lucky coin, the cutting joke, the named blade held high while someone bleeds on the floor.

Flair is the guild's public nerve. Tricks and techniques gain extra bite when the Swashbuckler is seen, challenged, cheered, mocked, or surrounded by enemies who hate being impressed.

Techniques

Techniques are blade styles. Some trigger when the right moment appears. Others pull effort every round. They can be started and stopped with starttech and stoptech.

TechniqueWhat it does
ParryDeflects the force of incoming blows
SlashTrades refinement for direct power
DodgeLets footwork carry the Swashbuckler out of danger
Offensive SpinHides true attacks behind spinning steel
Called ShotFinds weak places in armor and guard
DisarmRelieves an enemy of a weapon
RiposteAnswers an incoming blow with a quick strike
Critical StrikesDrives the blade deeper when a clean opening appears
Weapon BreakCatches a weapon and ruins it with a sharp twist
Phantom StrikesCalls fallen brethren to lash through the enemy's defense
ImpaleFollows through with deep piercing wounds
FlurryUses speed to steal extra swings from small openings
FlourishMesmerizes with beautiful, dangerous blade work
Thousand BladesBuries the real attack inside false ones
Dance of DeathTurns mind, body, blade, charm, and speed into one motion

The Dance of Death is the guild's legendary end point. The Swashbuckler becomes one with the blade in the heat of the fight until the motion looks almost effortless.

Phantom Brethren

The Order keeps company with its dead. Old duelists, drowned pirates, vanished kensai, and nameless bladesmen linger around the guild's flashiest work. They answer best when a Swashbuckler fights with a named weapon, holds the center of the room, or risks everything on a beautiful mistake.

The ghostly side stays concrete. phantom calls fallen brethren into the attack. Black Flag Bravado leans harder into drowned pirates and haunted boarding work. Named weapons and the Dance of Death give those echoes style and timing while phantom remains the main ghostly technique.

Tricks

Swashbucklers are duelists. Style counts. So does leaving a room before anyone notices, buying luck with coin, insulting a foe into standing still, and talking a brawl into a truce.

TrickWhat it does
ChallengeInsults a foe into staying for the fight
CharmDraws every eye in the room and sharpens presence
ParleyNegotiates a truce in the room
SkulkEnters or leaves a room unnoticed
DoubloonOffers coin for a lucky defensive charm
FlankSidesteps into extra blade work
ThrustFinishes a wounded foe with precise force
WoundOpens a cut that keeps bleeding
SapDrains dexterity through a ghostly blade cut
StaggerTurns unsteady movement into a brief reset

Some of the guild's theater is practical. Some of it is simply necessary. A dramatic bow, a glove slap, a carved initial, a lucky coin, and a weapon juggled while waiting all belong to the same tradition.

Named Weapons

Naming a weapon begins as style. It becomes history when the blade survives duels, escapes, wounds, insults, impossible victories, humiliations, and recoveries. The name makes the weapon personal.

Named blades can remember:

  • Notable opponents
  • Favorite techniques
  • Public challenges
  • Parley victories
  • Broken weapons
  • Lost duels
  • Recoveries after embarrassment

Bravados

Bravado is a polished flavor of trouble. A Swashbuckler learns a Bravado from a branch, keeps one polished at a time, and can retrain when another kind of trouble calls louder.

Each Bravado gives one signature trick and nudges a small set of existing techniques. The core guild stays the same: blades, Finesse, tricks, named weapons, and nerve.

BravadoLearned fromSignature
CandlelightDarkwind OrderCharm, challenge, or skulk can open a cleaner first cut
Spirit MaskKerei KensaiPhantom and flourish can leave a short bad-luck mark
FiredanceSouvrael Desert LegionA prepared blade can catch fire for short burning work
BucklerHyperborean CaveBuckler work improves parry, riposte, and shield-side counters
Black FlagHaunted coasts and the FallowsPhantom attacks gain drowned-pirate bite during flurry or boarding-style attacks

Advancement

Swashbucklers advance through Finesse, technique mastery, duels, daring escapes, public victories, blade work, and a reputation that can survive being seen.

RankOpens
Novice FencerParry, skulk, slice, name weapon, evaluate weapon
Mischievous ScoundrelSlash, sharpen, candle, early roguish work
Merry OutlawDodge, offensive spin, better Finesse
Daring DesperadoChallenge, charm, first public tricks
Courtly AdventurerCalled shot, Swashbuckler call, better teamwork
Thrillseeking ExplorerDisarm, insult, locate Swashbucklers
Infamous Soldier of FortuneRiposte, trouser-cutting humiliation
Dashing CourtierParley, thrust, cleaner duel control
Beguiling RogueCritical strikes, weapon break
Famed SwashbucklerPhantom strikes, impale, doubloon
Legendary DuellistFlurry, wound, chosen weapon
Paragon of SwashbucklersFlourish, thousand blades, sap, inspire
BlademasterDance of Death, Bravado mastery, blademaster line, legendary style

Deck Commands

CommandUse
sb, esb, swash, eswashSpeaks or emotes on the Swashbuckler channel
sbhistReviews recent Swashbuckler channel history
swashies, swho, sbwhoLists active Swashbucklers
sbskills, sbhelpShows skills or help
starttech <technique>Starts a blade technique
stoptech [technique]Stops one technique or all techniques
challenge <foe>Challenges a foe to stay and fight
charm, parley, skulk <direction>Uses social or escape tools
sevaluate <weapon>Studies a weapon
sbsharpen <weapon>Improves a suitable blade
nameweapon <weapon> to <name>Names a weapon
bravadoReviews or trains the active Bravado
doubloonCreates a lucky defensive charm from coins
sbflank <foe>, sthrust <foe>Uses position or thrust attacks
wound <foe>, ssap <foe>, staggerUses dirty blade work