Ninja

Work in progress: Ninja is being built toward this design, and current game behavior differs in places.

Ninja is disciplined stealth and controlled violence. A Ninja wins by choosing when the fight starts, what the target loses first, and when to vanish.

At A Glance

  • Main traits: Precision, Discipline, Shadow
  • Progression: practice mastery, secrecy, pressure-point training
  • Core tools: stealth, focus, crippling strikes, shuriken, shadow movement
  • Combat identity: setup, burst, disables, assassination windows
  • Support identity: scouting, tracking, escape, information control

What Makes Ninja Different

Ninja is not Thief with better weapons. Thief is underworld leverage and crime. Monk is open discipline. Ninja is patience, silence, precision, and sudden violence.

SystemDescriptor
PracticeIndividual ability training and mastery
FocusReadiness for sudden pressure or escape
MarkingTarget preparation before the strike
ShadowMovement, concealment, and disengagement
Pressure PointsBody control, cripples, silence, and finishers

Advancement

Ninja advancement uses practice mastery. A Ninja improves specific techniques through use, training, and successful setup in meaningful situations.

ThresholdOpens
InitiateHide, focus, shuriken, basic strikes
Veiled HandTracking, fading, crippling strikes
Silent BladeStronger setup, pressure points, flash tools
Shadow MasterAssassination windows, heartstop, escape mastery
Dim MakLegendary body control and finishing techniques

Core Abilities

AbilityUse
FocusBuilds readiness and steadies technique
HideConceals presence
FadeDisengages or slips from attention
TrackFollows a target's trail
ShurikenRanged setup and interruption
BlindDenies vision or opening response
CrippleDamages movement, grip, or defense
Pressure PointControls a specific body weakness
HeartstopHigh-end assassination technique

Stealth Loop

Ninja combat uses a clear loop:

StepDescriptor
ObserveRead room, target, exits, and risk
MarkPrepare the target through focus or tracking
StrikeDeliver a disabling or lethal opening
ControlKeep the target off-balance
VanishLeave before the fight turns honest

Useful Commands For Ninjas

These are useful commands for Ninjas:

  • ninja, nhist: guild communication
  • focus: prepare or steady technique
  • hide: conceal presence
  • fade: escape attention
  • track: follow a target
  • shuriken: interrupt or mark at range
  • cripple: damage movement or offense
  • point: attack pressure points
  • practice: review mastery

Beta Test Focus

Helpful feedback from beta testers:

  • Setup matters without making every fight slow
  • Ninja feels distinct from Thief and Monk
  • Practice mastery creates identity choices
  • Escape tools feel strong but earned
  • Assassination windows have clear risk