Blackmar

Work in progress: this page describes the Blackmar setting we are building toward, and current game content differs in places.

Blackmar is the known world of Darkwind. The name covers the great continent, the seas and island frontiers around it, the deep roads beneath it, and the three moons that hang above it as separate domains.

The Dark Wind defines the beginning of remembered history. It destroyed cities, scattered clades, broke old nations, and left enough ruin behind that rebuilding became the central story of the age. Darkwind City rose from that rebuilding. Other domains kept their own scars, their own gods, their own styles of magic, and their own answers to survival.

Most of Blackmar feels medieval: roads, ships, guilds, temples, castles, caravans, farms, forges, monster-haunted borders, and old ruins. Two places break the pattern openly. Ashad turns ash, brass, pressure, and alchemy into AshPunk machines. Tekal turns the sky itself into a reminder that Blackmar's moons are not just lights overhead.

Domains

DomainDescription
DarkwindRebuilt heartland, open city, forests, roads, ruins, and first adventures
AshadAshPunk desert of furnace cities, pressure engines, soot, and brass
SouvraelMythic desert of dunes, oases, pyramids, sultans, snake temples, and caravans
HyperboreaNorthern fjords, vikings, dwarves, giants, gnomish wars, and Asgardian myth
KereiJungle island chain of ninjas, Amazons, temples, hidden courts, and faeries
LerquirdSwamp continent of luminous wetlands and giant mushroom forests
VirodiaTropical coastland of reefs, harbors, orchards, storms, and sea trade
DramasaBarren ice land of frozen roads, white plains, and aurora ruins
IglantuFire continent of lava rivers, basalt citadels, and elemental heat
The Bodachian FallowsHaunted land of shadowed woods, ghost roads, manors, and grave magic
IslandsSea and sky frontiers with stranger pocket-realms gathered around Blackmar
UnderworldDeep roads, mines, tunnels, old cities, and hostile realms beneath the surface

The Moons

MoonColorDescription
DailosMagentaDisease, plague, chaos, savagery, and the God of Disease
MarkasRedSanctuary, strength, stability, beauty, and healing
TekalGreenKnowledge, balance, Luna, machines, cybernetics, and impossible science

Travel

Blackmar is a world of hubs and thresholds. Roads connect the central cities. Ports and wharves open the island routes. Caves, mines, grave roads, and old temple paths lead downward. The moons answer gates and celestial timing.

For player use, the areas command shows current level guidance. The world docs describe where a place belongs in the setting and what kind of story a player is stepping into.