Kerei
Work in progress: this page describes the Kerei setting we are building toward, and current game content differs in places.
Kerei is a chain of connected jungle islands. It mixes fortress roads, river travel, coastal docks, hidden temples, faerie borders, ninja clans, Amazon villages, and old island cities. The land feels lush, but not gentle. Paths disappear under leaves, river crossings hide politics, and the next shrine may belong to a faction that does not name itself twice.
Kerei's central settlements are Odako and Chimotage. Odako is the fortress hub. Chimotage is an island city with its own roads, docks, forests, and mountain paths.
Odako is the fortress domain, with river roads, an arena, markets, guarded halls, and watched routes. Chimotage is quieter and stranger: docks, Ichi-Ban Way, forests, mountains, old alleys, and island politics.
Ninja clans, Amazon villages, hidden temples, catacombs, remote shrines, and faerie borders turn the islands into a web of guarded paths and half-spoken allegiances.
Areas
| Area | Description |
|---|---|
| The Fortress of Odako | Main hub, arena, banks, shops, training access, and river routes |
| Chimotage City | Quiet island city of docks, spice smells, old roads, and controlled streets |
| Chimotage Forest | Forest paths, island wildlife, and routes into deeper Kerei |
| Chimotage Mountains | Mountain jungle, old maps, and hidden approaches |
| The Amazon Village | Jungle warrior settlement and cultural anchor |
| The Temple of Mintohdar | Temple trial with variable danger and strong identity |
| The Village of Iyashii | Island village with local roads and regional stories |
| The Kingdom of the Faeries | Faerie courtlands spread across jungle, moat, wall, and wild border |
| The Gargoyle Village | Stone-winged settlement and manor spaces near Kerei roads |
| The Fortress of Sunnah | Fortified jungle site tied to an old sword legend |
| The Catacombs of the Shaedorian Brotherhood | Subterranean brotherhood site and secretive danger |
| The Tower of Xu Wenlong | Four Dragon tower rising from Kerei's path network |
| The Temple of Tortured Souls | High-danger temple with a grim spiritual weight |
| The Old Eastern Temple | Bamboo paths, ritual quiet, and hidden threat |
Kerei is movement through concealment. It favors players who read social space as much as terrain: which gate is watched, which river crossing is safe, which village is only friendly from the road, and which temple has been waiting for them.