Shrines Of Creation

Work in progress: Shrines of Creation are planned content and do not match current game behavior.

Shrines of Creation are hidden places where Blackmar can rewrite a Mythic soul. They are not ordinary prayer shrines. They are older, stranger, and far less generous.

A shrine can offer rebirth, class access, exotic clades, permanent marks, domain affinities, rare memories, and burdens that follow the character into the next life.

Finding Shrines

Most shrines are hidden behind exploration, rumors, omens, portents, pilgrimages, quests, or domain stories.

Shrine leads can come from:

  • Mythic quests
  • Strange dreams
  • Omens and portents
  • World events
  • Pilgrimage routes
  • Rare books or inscriptions
  • Domain relics
  • Guild or class discoveries
  • Hidden rooms in old areas
  • NPCs who speak only after a character has the right history

The Esper shrine is the public example: a Darkwind City shrine resembling the diadem worn by members of the Psionic Order.

Shrine Flow

  1. Discover the shrine
  2. Read or sense what the shrine wants
  3. Attune to the shrine
  4. Bring offerings or complete its trial
  5. Review available boons and burdens
  6. Confirm the remort
  7. Wake in a new life with the shrine's Creation Mark

Offerings

Offerings give shrines a reason to answer. A shrine can ask for one offering or a chain of offerings.

OfferingExamples
Mythic lifeThe level reset itself
Domain relicAshad engine part, Dramasa ice lens, Kerei temple token
Craft workMasterwork device, rare ink, purified metal, living seed
PilgrimageVisits to linked shrines, moons, ruins, or holy places
MemoryA preserved language, old title, quest memory, or learned route
ServiceKilling a marked enemy, healing a place, freeing a bound spirit
SacrificeXP weight, guild access, future shrine debt, bodily drawback
WitnessAnother player present for the rite

Shrine Types

Shrine TypeBoons
Class shrineOpens a class path
Clade shrineOpens an exotic clade
Domain shrineGrants regional affinity or domain mark
Moon shrineGrants lunar mark, vision, omen, mind, disease, or craft effects
Memory shrinePreserves a narrow unlock through rebirth
Burden shrineGrants a stronger boon with a permanent drawback
Forgotten shrineOpens hidden or forbidden progression

Shrine States

StateMeaning
DormantThe shrine exists but ignores the character
StirringThe shrine reacts to a mark, rumor, relic, or omen
AttunedThe character can read its choices
HungryThe shrine waits for an offering
OpenThe shrine can perform remort
SpentThe shrine has completed the rite and waits for another cycle

Known Shrine Targets

These are design targets for major shrines.

ShrineLocation ThemeUnlocks
EsperDarkwind City, psionic diademPsionicist
WyrmseedDragon ruin, hoard, or volcanic lairDragon
Brass CrucibleAshad workshop or Tekal machine chapelArtificer
Thousand MasksMorpher flesh-lab, changeling grove, or old blood shrineMorpher
Crimson CupHidden night court or cursed noble chapelVampire candidate
Ash CrownAshad desert and corpse-burner ritesAshborn clade
Clockwound GateTekal moonGearborn clade
Sanctuary MirrorMarkas moonMarkasi clade
Fever BellDailos moonDailosi clade
Rime DoorDramasa ice wasteRimebound clade
Cinder ThroneIglantu lava riverCinderkin clade
Mycelial FontLerquird fungal swampSporekin clade
Shadow CairnBodachian FallowsFallowsworn clade
ReeflightVirodian coastTideborn clade
Lotus GateKerei hidden templeLotuskin clade
Serpent SunSouvraeli snake templeSerpentblood clade
Thunder StoneHyperborean storm roadStormtouched clade

Class Shrines

Class shrines alter the character's future more deeply than ordinary boons.

ClassShrine Pattern
ArtificerBuild, repair, and sacrifice a working device the shrine accepts
DragonBring hoard, blood, breath, and a vow to grow beyond mortal scale
MorpherSurvive controlled bodily change and return with the pattern intact
PsionicistStill the mind until the shrine answers without words
VampireAccept hunger, night law, and a social cost that never fully leaves

Clade Shrines

Clade shrines open bodies outside ordinary reincarnation halls. A character who earns one can choose that clade in a later life.

CladeShrine Demand
AshbornBurn, ash, engine heat, and corpse-burner study
GearbornTekal craft, exact timing, and machine surgery
MarkasiSanctuary vows and moonlit pilgrimage
DailosiDisease trial, fever survival, and plague mercy
RimeboundDramasa endurance and a frozen memory
CinderkinIglantu heat, lava oath, and flame survival
SporekinLerquird spores, fungal pact, and rot-tending
FallowswornGhost witness, grave offering, and shadow trial
TidebornVirodian sea rite and reef offering
LotuskinKerei temple trial and faerie-touched token
SerpentbloodSouvraeli venom rite and snake temple vow
StormtouchedHyperborean storm vigil and thunder mark

Shrine Sigils

Shrines can leave persistent sigils. These are smaller than a class or clade, but they make future shrine work easier.

SigilEffect
AttunedImproves shrine reading and hidden shrine hints
PilgrimImproves shrine pilgrimage rewards
WitnessedRecords that another player stood at the rite
OfferedMarks a completed shrine offering
DebtboundMarks a shrine debt that remains after remort
CreatedMarks a completed remort
MoonmarkedImproves lunar shrine and omen interactions
Domain-markedImproves shrine work in one region

Failure

Shrine failure is meant to be recoverable. A failed attempt can consume offerings, delay attunement, add a temporary mark, or awaken enemies, but it does not delete the character.

Common failure causes:

  • Wrong offering
  • Missing Creation Mark
  • Broken pilgrimage chain
  • Incomplete trial
  • Conflicting class or clade state
  • Shrine debt from a previous life
  • Attempting the rite below Mythic

Shrine Etiquette

Shrines are story places as much as mechanics.

  • Read the room before offering
  • Expect the shrine to ask for something specific
  • Bring the object, memory, witness, or vow the shrine names
  • Treat shrine choices as permanent
  • Read boon costs before confirming remort