Dailos

Work in progress: this page describes the Dailos setting we are building toward, and current game content differs in places.

Dailos is the magenta moon of disease, chaos, plague, and savagery. It is the home of the God of Disease and the lunar domain that punishes casual curiosity. The land feels infected rather than merely dangerous: forests sicken, cities rot, foothills corrupt, and ruins curse the memory of whoever built them.

Dailos is not only decay. It is also endurance through decay, power taken from sickness, and faith twisted into survival.

The God of Disease is the divine presence behind plague, infection, fever, rot, and blighted worship. Magenta moonlight carries chaos, savagery, mutation, and a sense that the land itself has symptoms.

Plague cults, desperate healers, heretics, survivors, corrupted forests, sick swamps, altered beasts, and ruined cities all treat disease as more than an illness. On Dailos, disease is law, language, and revelation.

Areas

AreaDescription
The Plague-Ridden CityUrban ruin of fever houses, sealed gates, and desperate faith
The Pestilent SwampWetland of infection, leeches, rot, and poisonous bloom
The Corruption FoothillsBroken hills where stone, blood, and disease mingle
The Diseased ForestSick woodland of warped roots, fever lights, and hostile growth
The Cursed RuinsOld lunar ruin where plague becomes memory and trap

Dailos is a pressure test. It asks players to manage risk, corruption, disease, and temptation. Victory here feels less like being clean and more like leaving before the moon names a price.