Reputation
Reputation is shaped by what you do in the world. At higher levels it affects whether you are known as a Hero, Adventurer, or Villain.
Guild membership alone does not decide reputation. A holy character can fall, a thief can do useful work, and a mage can become feared or admired based on their deeds.
Public Labels
| Label | Meaning |
|---|---|
| Hero | Positive heroism reputation |
| Adventurer | Neutral heroism reputation |
| Villain | Negative heroism reputation |
What Changes Reputation
Reputation comes from actions.
- Quests
- Divine offerings
- Public praise
- Slander
- Resurrection
- Theft
- Desecration
- Mercy
- Terror
- Service
- Crime
- Public notoriety
- Other notable deeds
Some deeds also leave hidden marks that help the world understand why you are known the way you are.
Divine Meaning
Deeds with clear divine meaning can tug the omen cycle.
| Pattern | Divine Pull |
|---|---|
| Mercy, fellowship, service | Mitra |
| Nature, restoration, endurance | Gaea |
| Fear, secrecy, shadowed ambition | Set |
During a god's Holy Hour, matching deeds carry farther.
Future Uses
Reputation can grow into many world responses.
- Rumors
- NPC reactions
- Guild rites
- Shop treatment
- Services
- Bounty pressure
- Safehouses
- Quest branches
- Divine omens
See Divine Patronage and Quests.