Islands

Work in progress: this page describes the island frontiers we are building toward, and current game content differs in places.

The islands around Blackmar gather the world's strangest edges. Some are coastal kingdoms. Some float in the sky. Some feel like pocket-realms caught around a volcano, a cloud, a ruined tower, or a door that never belonged on a map.

The island frontiers keep the world from feeling like one continuous continent. They are reached by ship, sky, storm, portal, and rumor.

Ferries, wharves, passenger ships, private vessels, cyclones, cloud paths, floating keeps, and aerial sanctuaries all belong to island travel. Local laws and isolated communities make each island feel like its own answer to distance.

The island frontier also gathers pocket-realms: small worlds around volcanoes, halls, gates, clouds, and impossible thresholds.

Areas

AreaDescription
Aeris SanctorumAirborne sanctuary reached through violent sky and storm signs
The Floating KeepHigh-danger keep suspended beyond ordinary roads
BritonIsland realm of city, tower, forest, river, mist, and plains
Cloud IsleSky island where air, altitude, and cloud travel become terrain
DworkIsland adventure with variable danger and old coastal charm
HyndorIsland town tied to the swamp of Toran and deeper island danger
Volcano IslandMajor strange-realm hub gathered around volcanic force
Crescent-Moon NightclubUnusual high-level social danger inside Volcano Island's world network
Elemental CavernsVariable elemental realm beneath the island frontier
ElvandarElven pocket-realm linked through Volcano Island
The Mushroom SwampHigh-danger swamp world on the island network
The Plains of GrorgVariable high-level field beyond a cavern threshold

The islands are where the map starts making side deals. They are perfect for self-contained stories, experimental zones, strange travel, and places that feel real without needing to explain why they sit beside the mainland.