The Three Moons

Work in progress: this page describes the lunar domains we are building toward, and current game content differs in places.

Blackmar has three moons: Dailos, Markas, and Tekal. They are visible in the sky, woven into calendars and omens, and reachable as separate domains. To most people they are celestial powers. To adventurers they are also places with roads, cities, monsters, shrines, and rules.

Each moon has a color, a temperament, and a divine or cosmic association.

MoonColorDescription
DailosMagentaDisease, chaos, plague, savagery, and the God of Disease
MarkasRedStrength, stability, beauty, healing, and sanctuary
TekalGreenKnowledge, balance, Luna, cybernetics, and advanced technology

Lunar Travel

The lunar gate near Darkwind's center uses three moonstones: magenta for Dailos, red for Markas, and green for Tekal. The moons matter as bodies in the sky and as destinations underfoot.

Lunar stories connect especially well to Acolytes, Druids, Garou, Mages, omens, portents, and pilgrimages. A character does not need to belong to a lunar tradition to feel the moons acting on the world.

Dailos feels sickly, savage, dangerous, tempting, and corruptive. Markas feels luminous, restorative, guarded, beautiful, and sacred. Tekal feels clean, strange, electric, precise, and almost impossible by Blackmar standards.